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Tag: wii vitality sensor

Quick E3 Impressions

by andres on Jun.03, 2009, under Game Criticism, Headline News, Previews

Hey, guys!

Don’t think I’ve forgotten you; I’ve just graduated and am now wrapping up a few chores before I can get down and dirty with SPORE, my gaming culture essay and some Beyond Good and Evil.

So as a brief prelude to anything I end up writing this week, here’s a few quick impressions on what we’ve seen at E3 so far:

1) The economy is down, so E3 is very unimpressive. They’re still hyping it up quite a great deal, but coming from the mouth of attendees, E3 is not great this year.

2) Impressions of individual companies’s “big announcements”
Nintendo’s Wii “Vitality Sensor”: The day I need a game to remind me my cholesterol is bad is the day I need to stop playing video games because they’re becoming my mother. The design looks like it may end up being cramp-city. Also, I swear I’ve seen this device before. Didn’t we see a leak preview image of this way way long ago? I’m getting some kind of déjà vu that tells me this should look familiar for some reason.
It’s argued that maybe it could help the game measure which is the best time to COMPLETELY THROW YOUR WORLD TOPSY TURVY like in a jump-spooks horror game, but considering we’re dealing with Wii graphics and Wii hardware here, how smart could the game possibly be for this? Let’s not forget, Super Mario Galaxy may have looked great, but the AI (was there any?) was pretty much limited to “Here Comes Mario, Beat Him Up”. Resident Evil 4 had that same idea down: “Here Comes Leon, Walk Sluggishly Forward And Attack Repeatedly”. Then again, somehow Capcom made it work with Monster Hunter Tri, too.
So, Nintendo, any examples on how this thing will work? What actual uses it has?
Enough speculating; let’s move on.

Sony’s WiiMote: It’s basically everything the original Nintendo WiiMote was supposed to be in its proof of concept video, only with dorky colored balls at the end of it which I suppose are part of the capture process. But of course, if it’s a visual mocap process, there will be horrible glitches involved as with any motion capture technology, which makes me wonder why we are still bothering with freaking motion sense technology. At least they had a technical demo. It made Nintendo’s and Microsoft’s presentations look laughable at best–then again, it’s just a tech demo–the actual product won’t be out until Spring 2010, which means there’s nothing coming this year. Except Heavy Rain. Of course. Which looks as amazing as ever.

Microsoft’s Wiimote “Project Natal”: This is basically an awesome futuristic idea that will never work because Microsoft can’t make it do half of the things in this proof of concept video with any accuracy. It is a wonderful idea, don’t get me wrong. If this actually ended up being what this video makes it out to be, I will personally send a letter of apology to Microsoft, purchase an Xbox 360 and shut up. But I’m quite sure this will not be what it will be like–it’s a proof of concept video, used for patent purposes more than anything, and the likelihood that it gets up and running before Microsoft gets set on releasing the Xbox 1080/720/3/THE OTHER ONE is extremely unlikely. This “Project Natal” doesn’t seem to have any working prototypes, and might as well be Duke Nukem Forever with the amount of working product we’ve seen.

In short, E3 this year is pretty much how I felt yesterday, standing in GameStop, scanning the shelves and realizing I really didn’t want to be there. We’re hitting a low point. The economy is bad. The games are bad. The future looks boring.

We need saviors.

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