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Quantic Dream

Heavy Rain: Hands On!

Posted by andres on August 22, 2008
Headline News, Previews / 1 Comment

Heavy Rain: The Origami Killer

Joystiq gave us their hands-on impression of a Heavy Rain demo/bonus level playthrough yesterday, and as I read it I kept having to stop myself from screaming again and again in pure excitement. Read it now.

Everything I remember from Indigo Prophecy/Farenheit that excited me about games as a storytelling/interactive medium is brought back and hyperextended by David Cage, founder of Quantic Dream and mastermind behind both Indigo Prophecy (known as Farenheit in Europe) and the new title Heavy Rain for the PS3 (also known as Heavy Rain: The Origami Killer).

Because most every hit on my website for the past few days seemed to have been somehow related to Heavy Rain (people continue to read my old Heavy Rain article despite the fact that I have written like, sixty others) I decided to continue reporting on every scrap of information I can get–simply because Heavy Rain really is pushing the boundary on games as a medium that should appeal to more than just kids and teenagers. David Cage has an interview up on Gamasutra in which he talks about a number of things, including his belief that games are really marketed far too much towards teenagers, a reflection of how the industry started: teenagers making games for other teenagers. Even a seriously gritty, mature work such as MadWorld seems to be a fest of all the things that a teenager would find cool, from badasses to blood to chainsaws. There’s also this video interview with David Cage to pore over in which he mentions much of the same thing.

And for now, that’s everything. I’ll continue keeping my eyes out for all information I can, including screens, videos and more, especially since I seem to be such a valuable resource according to search engines.

Thanks a lot for your reading, and I hope my providing concise information is of some use to you interested people! :D

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If Only Heavy Rain Was Like This

Posted by andres on August 20, 2008
Headline News, Interesting Stuff / No Comments

David Cage Should be working with these people.

Also, here’s a link to the new Heavy Rain trailer in Hi-Def. It comes out in 2009. I’ll talk about that later.

Nothing else for today. After that rant yesterday I’m tired out, and I need to work.

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Heavy Rain: Looking Good

Posted by andres on August 07, 2008
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This just in: new screenshots from the highly anticipated (at least I’m highly anticipating) Heavy Rain: The Origami Killer. Pictures can be found here.

We see a girl, a motorbike, a man, and a knife. All of them look eerily real, and yet still have that uncanny-valley sense to them. Hopefully these beta images are just a shade under the final quality–or animating them will bring lifelike spark to these digital personas.

Source: N4G

PS: Yes, I am playing Soul Cal 4. More on that and some other things later.

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It’s Not A Game Anymore – Heavy Rain

Posted by andres on January 24, 2008
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Quantic Dream released video to go with those screenshots it released of its new and improved, dermatologist-approved, motion capturing, Uncanny-Valley-bridging graphical engine for Heavy Rain: The Origami Killer, its upcoming [PS3 Exclusive?] next-gen title.

My eyes almost popped out of my head as I watched hers dart around the room.

[youtube=http://www.youtube.com/watch?v=2oK8ZSfHW-E]

I’m really excited about what Quantic’s going to do with this game. I’ve had people talk to me irritably about the PS3′s expense versus the quality of games that were coming out for it. Well, the wait is almost over, my skeptical friends. You know how Dark Cloud is such lousy graphical quality compared to Final Fantasy XII? Yeah. That’s kind of what like Heavy Rain will be in comparison to Resistance: Fall of Man.

This is on a whole other scope of visuals. This is universes away from what we’re used to. Resistance 2 may not even achieve this level of sheer visual near-photorealism.

In other news, new Ico 3 artwork has been released. There’s only one image, but that one image indicates that “Codename Ico 3″ is actually going to happen, which is exciting–especially after Shadow of the Colossus. There’s a lot of people who have mixed feelings about that game, so I’m glad Team ICO gets another chance to prove their worth.

Source: Thank you, PS3 Fanboy :D

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Heavy Rain Tech Demo + Facial Motion Capture Side by Side

Posted by andres on January 11, 2008
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To expand on the post I just put up, here’s a second video displaying the amazing sync of Heavy Rain’s face capture technology.

[vodpod id=ExternalVideo.454661&w=425&h=350&fv=] from play.tm posted with vodpod

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Heavy Rain: The Origami Killer

Posted by andres on January 11, 2008
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!![Edit: This article is so old but people keep reading it. For more new news on Heavy Rain, please check my recent posts, such as this one.]!!

A while ago, it was plastered all over my Netvibes that co-founder of Quantic Dream, Guillaume de Fondaumière, announced that the uncanny valley which had so plagued the game “Heavy Rain” when it was in technical demo stages (still magnificent stages, but understandably somewhat awkward and at times unappealing) is now no more.

To recap for you readers who aren’t huge on clicking my alluding links, the Uncanny Valley is a phenomenon, predicted by the roboticist Masahiro Mori in 1970, that occurs when a viewer becomes unsettled as they watch something attempt to be too human and fail. I’ve heard it being presented as a viewer interpreting something as being “too real,” but I’ve come to learn that this is a misnomer. Were game developers to make a game that looks absolutely and perfectly true to life, people would have no trouble enjoying it. The problem comes in when something is attempting to be real, and cannot attain the ultimate perfection. Humans will be thrown off by the tiniest hints–no blemishes, unnatural skin tone, perfect teeth… those things will hint to you that what you’re seeing isn’t real, and you will be not only discomforted but repulsed by it.

To illustrate, I present to you the original tech demo from way back in 2006.

[googlevideo=http://video.google.com/videoplay?docid=9133667929405103814]

It’s beautiful, but a bit unnerving, right? The lip animations and almost too-perfect teeth and tongue are what throw people off when they watch this. The motion capture technology and the well-rendered eyes is what really makes the visuals so impressive. When the actress in the video isn’t speaking, and is simply making faces, I become entranced by how lively she looks, how full of personality. When she speaks, and her mouth and lips move irregularly, I becomes rather turned off by the visuals.

Well, French company Quantic Dream, the fellows behind a beautiful and key game dubbed Fahrenheit also known as the more-popular-titled The Indigo Prophecy, which I loved. Understandably, I was dying to see what de Fondaumière was talking about when he said that they had done what was previously expected to be, if not impossible, highly unlikely until at least two or three years have passed, but no more demos or revelations came, and I spent December in relative misery while I waited for further news on this much-anticipated game. Of course, good things come to those who wait: with the new year, we’ve received new screens.

There’s not a lot to gawk at, to be honest. There’s two close-up screenshots of a woman’s nose and eyes, with a bit of hair visible and a wonderful focus effect to the camera. Mostly what impresses me is the sheer amount of detail and realistic imperfection in the skin. I’ve always found it hilarious that many women worry so about their skin and wearing makeup in order to hide imperfections, when often those imperfections make them all the more interesting and alluring. Then again, I love skin details because I’m into game design and textures. I may just be a freak of nature.

Still, as it stands, these screenshots are frighteningly beautiful and I’m ecstatic to see in-game shots or a trailer. If Quantic Dream has indeed bridged the Uncanny Valley, Heavy Rain: The Origami Killer marks an entry into video games that had previously existed only in imagination: the perfect visual representation of life.

Virtual Reality to soon follow.

Also, this game has not yet been declared as to which consoles it will appear on. Most people seem to readily assume it’s a PS3 exclusive, as previously stated by Quantic when they released their tech demo. Later on, however, Quantic revealed they were considering releasing it for every console, including the Nintendo Wii. I’m not certain if that’s even possible, but let’s assume for now that Quantic has an idea of what they’re doing when it comes to consoles. My verdict: PS3 owners, I guarantee you this game. Xbox 360 owners, pray for ports. Wii owners, you’re getting a different game.

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