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	<title>OrtizGames &#187; PSP</title>
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	<description>High Expectations and Sharp Observations</description>
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		<title>Monster Hunter Freedom 2</title>
		<link>http://blog.ortizgames.com/2010/01/04/monster-hunter-freedom-2-2/</link>
		<comments>http://blog.ortizgames.com/2010/01/04/monster-hunter-freedom-2-2/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 18:09:56 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Analyses]]></category>
		<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[game design]]></category>
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		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Monster Hunter Freedom 2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://blog.ortizgames.com/?p=514</guid>
		<description><![CDATA[(old post) In Monster Hunter Freedom 2 for the PSP, a player begins as a newly hired Monster Hunter arriving in a cold mountain town. The premise is that the player has been sent to replace the old Monster Hunter, who was killed by a beast that attacked the village. While playing this game, a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>(old post)</strong></p>
<p>In Monster Hunter Freedom 2 for the PSP, a player begins as a newly hired Monster Hunter arriving in a cold mountain town. The premise is that the player has been sent to replace the old Monster Hunter, who was killed by a beast that attacked the village. While playing this game, a player experiences several aesthetic values from it including Challenge, Self-Expression and the Epic model.</p>
<p>The Challenging model gives a player a specific sense of accomplishment as she works her way through the game. In Monster Hunter, a player will be sent on missions into the wild where she will constantly be challenged by enemies that are more and more difficult to bring down, but will be rewarded with money and rare loot from the corpses of the monsters she hunts. As her prey becomes stronger, she can use the items she collects from the wilderness to improve her own armor and weapons, allowing her to overcome the obstacles before her. Against each enemy she has the chance to practice techniques until she masters her weapon of choice, allowing her to defeat stronger and more agile enemies with skill and determination.</p>
<p>Players also get the ability to experience the Self-Expressive aesthetic, with several fighting styles to choose from in order to take down monsters, and with different types of armor and weapons they can buy or fashion. Each fighting style can change the gameplay completely, with ranged weapons dealing damage from far away and leaving players exposed with very little armor, and close-range weapons dealing massive damage in one blow or very quick bits of damage eating up an enemy’s health. An even more unique piece of equipment is the Hunting Horn, which is a support class for playing in a party, and heals or casts strength buffs on nearby allies. Each piece of armor has its own unique look and build. Players can also improve armor they own and make it stronger without having to change it for other, stronger armor. With several different body part slots to equip armor onto and many different styles and specializations to choose from, players are given the sense of satisfaction from earning their armor and the feeling of freedom that comes with being able to choose their appearance. As they complete missions and defeat more enemies, they also unlock titles for themselves, allowing players to adopt interesting customizable titles such as “Walker of Mountains” or “Racing in The Sky”. Players also get the opportunity to play cooperatively with friends over Ad-Hoc wireless connection. Up to four players can band together in a party and take on missions, allowing them to show off their stats and armor and share their abilities and experiences with each other.</p>
<p>A player is also presented with the Epic model when playing Monster Hunter. He will start out a lowly novice with no titles to his name, and as he completes quests will unlock titles, obtain items, expand his farm, forge more and more prestigious armor and weapons and fight monsters of increasing size and difficulty. The first beast a player will encounter is a terrifying, roaring dragon creature known as the Tigrex, which defeats a player utterly and leaves them stranded in the snow. The player must face the Tigrex again several times through the game, never being able to stand up to its power and being forced to run away, but with every loss comes more and more victories until a player is able to take the Tigrex down. Monsters even beyond the Tigrex will be greater in size, power and terrifying strength, but a player will be able to overcome them all in time, filling him with the feeling of accomplishing Epic and fantastic tasks. Monster Hunter does fall short when showing a player the result of his actions—the creatures he defeats will be alive and well if he ever returns to defeat them, and there is no visible change in the world if he chooses to help troubled people or not. However, the game can be excused in that through the fact that, regardless, a player still feels a great satisfaction from defeating and even capturing monsters, and the more he defeats those monsters, the more rare loot he will collect from their corpses—such as bones, skulls, teeth, hide and more.</p>
<p>Monster Hunter Freedom 2 takes many of the elements from an MMORPG and incorporates them into a unique single-player experience. Part action game, part roleplaying game, part Pokemon-collector game, Monster Hunter tries to give players a sense of challenging, epic play and allows them to express themselves by giving them a great deal of customization in both gameplay styles and visual appeal. Monster Hunter Freedom 2 was a huge success (and continues to be one) in Japan, where it not only has several released games on the PSP but has a large MMO Action-RPG game Monster Hunter Frontier. Unfortunately, in the U.S., it is very difficult to get a copy—however, there is a good chunk of fans who have gotten their hands on the game and enjoy it for its amazing blend of hardcore achievement gameplay and short, ten-to-thirty-minute causal play missions.</p>
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		<title>Sony Makes Me Happy But Is So Evil</title>
		<link>http://blog.ortizgames.com/2008/07/22/sony-makes-me-happy-but-is-so-evil/</link>
		<comments>http://blog.ortizgames.com/2008/07/22/sony-makes-me-happy-but-is-so-evil/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 16:53:22 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Headline News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Massive Action Game]]></category>
		<category><![CDATA[naruto]]></category>
		<category><![CDATA[Naruto ultimate ninja storm]]></category>
		<category><![CDATA[Playstation 2]]></category>
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		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Conference]]></category>
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		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=241</guid>
		<description><![CDATA[Sony&#8217;s conference at E3 this year consisted mostly of self-aggrandizement and jabs at other gaming companies, and a lot of previews that made me excited. I guess Sony has the one-up this year since a lot of what people want from the console hasn&#8217;t actually been released yet, unlike Microsoft which released Halo 3 on [...]]]></description>
			<content:encoded><![CDATA[<p>Sony&#8217;s conference at E3 this year consisted mostly of self-aggrandizement and jabs at other gaming companies, and a lot of previews that made me excited. I guess Sony has the one-up this year since a lot of what people want from the console <em>hasn&#8217;t actually been released yet</em>, unlike Microsoft which released <em>Halo 3</em><br />
on the 360 and suddenly found themselves without anything that people were actually waiting for, except maybe Fable 2 which is made by Peter Molyneaux which means that half of what he&#8217;s said about it won&#8217;t be in the actual game. Sony&#8217;s currently waiting on half of its big propaganda movers like <em>LittleBigPlanet</em> and <em>Killzone 2</em> and <em>Resistance 2</em>. The other half&#8211;<em>Heavenly Sword </em>and <em>MGS4&#8211;</em>have already come out and have helped establish the system. Much like <em>Gears of War</em> and then later <em>Halo 3</em> for the 360.</p>
<p>Why am I the only person drawing parallelisms?</p>
<p>Anyway, to the conference.</p>
<p><strong>The Good: </strong><em>Greatest Hits</em> games being released. That means I can finally get <em>Sigma</em> for cheap. Though most people who have a PS3 already have these games anyway. It&#8217;s really just there to get people to buy more consoles since those games are cheaper. Revealing PS2, PSN and PSP content. The PS2 is still alive? Apparently. Even so much that it&#8217;s getting The Force Unleashed. How? Search me.</p>
<p>PSN Video is finally out, and I can rent movies without going anywhere. It&#8217;s not as awesome as Netflix, but who wants to pay for Live and Netflix subscriptions anyway? I don&#8217;t watch enough movies to care all too much. The feature is cool.</p>
<p>God of War 3 finally announced. Apparently the CGI trailer revealed at E3 is supposed to resemble the actual graphics of the game. That&#8217;s kind of scary. Now I&#8217;ll need to get it or be killed.</p>
<p>LittleBigPlanet is looking more cute than ever. Apparently you can make PowerPoint Presentations with it. You know I&#8217;m never going to use Office again. Sony is also getting two MMOs on the console: DC Universe Online and The Agency. Wow.</p>
<p>Naruto: Ultimate Ninja Storm and Fallout 3 (also out on 360) look great. Both are on my to-get list. I&#8217;m going to be poor.</p>
<p>Sony reveals MAG: Massive Action Game (or Mega Awesome Game in my book) which is finally what feels like an all-out war between two teams of 128 players, each divided into squads of 8, led by one particularly talented player. Lots of awesome.</p>
<p><strong>The Bad:</strong> First off, I want to say that I in no way condone <em>anyone</em> talking like their console is cooler than sliced bread and sounding like you&#8217;re in an infomercial, even Sony. This goes for Nintendo and Microsoft, too. This E3 was filled with words like &#8220;successful&#8221; and &#8220;engaging&#8221; and &#8220;most&#8221; and smatterings of features everywhere (&#8220;Blu Ray Storage capacities&#8221; and &#8220;crisp high-definition&#8221; and &#8220;innovative gameplay&#8221;) and Sony was just irritating as they overflattered their system.</p>
<p>PS2 is dead. Leave it alone, Sony. They keep releasing bad softcore versions of next-gen games on the PS2 and Wii and it&#8217;s driving me crazy. Wii Rock Band and PS2 Rock Band were awful. Just get with the program.</p>
<p>Nobody likes Buzz. I don&#8217;t know anyone who thinks Buzz is a cool game. Why are we getting seven hundred different versions of it? And <em>SingStar </em>is fine, but do you have to make a new version <em>every two months</em>?</p>
<p>You talked way too much about stuff we don&#8217;t really care about. Also, releasing two MMO simultaneously is really bad business. Of course, Sony still hasn&#8217;t caught on to the MMO craze, since they&#8217;re responsible for the disasters that are Everquest 2, Star Wars Galaxies and The Matrix Online&#8211;all of which I have played recently and been frustratingly disappointed with.</p>
<p><em>What happened to Final Fantasy?</em> Are you going to talk about it? Where&#8217;s <em>FFXIII Versus</em>? That&#8217;s still an exclusive, right?</p>
<p>And of course there&#8217;s the fact that the conference was mostly filled with fluff of developers talking about how awesome the PS3 is and not about how many other games and features we want to see. When&#8217;s <em>Home</em> coming out? What&#8217;s the new stuff Kojima&#8217;s working on? What about <em>Zone of the Enders 3</em>? Or <em>Heavy Rain</em>? The elusive Quantic Dream title was shown behind closed doors, but why?</p>
<p>Sony has plenty lined up for the future&#8211;they just refused to share it with us, and instead gave us a lot of lofty crap about how awesome they are. At least they didn&#8217;t throw too many numbers at us like Nintendo did, and end with words about how much they&#8217;re not a <em>fad</em>. But still, the lack of information was bothersome.</p>
<p>Also, the PS3 80 gig at $399 is not a price cut. It&#8217;s a 40gig with 40 gigs more space. Not that Sony ever said it was a price cut, but it was conveniently <em>misleading</em>. So while it&#8217;s better for the buyer&#8211;get a bit more bang for your buck&#8211;remember, it&#8217;s not the same as an old 80 gig, which has a few hardware advantages.</p>
<p>In the end, I <em>liked</em> the Sony conference. I had my qualms with it, but I <em>hated </em>the other companies&#8217;. I guess you could say that makes me a fanboy, but to be honest it&#8217;s just logic that goes into my appreciation for the PS3. The Wii is an overhyped gimmick. The Xbox 360 is a faulty tool that doesn&#8217;t push next-gen far enough. In the end I like the flashiest, most powerful and most accessible technology. I don&#8217;t pay monthly fees and I don&#8217;t have friend codes to bother with. The PS3 and I are a perfect match.</p>
<p>Sony is just evil.</p>
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		<title>What On Earth Are We Doing</title>
		<link>http://blog.ortizgames.com/2008/06/15/what-on-earth-are-we-doing/</link>
		<comments>http://blog.ortizgames.com/2008/06/15/what-on-earth-are-we-doing/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 17:44:00 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Game Criticism]]></category>
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		<category><![CDATA[awesome]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid 4: Sons of Liberty]]></category>
		<category><![CDATA[MGS4]]></category>
		<category><![CDATA[Monster Hunter]]></category>
		<category><![CDATA[Monster Hunter 2 Freedom]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[SPORE]]></category>
		<category><![CDATA[SPORE Creature Creator]]></category>
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		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=227</guid>
		<description><![CDATA[Instead of posting anything about recent news over the past couple of weeks I have been busy avoiding all contact with the outside world, since I have simply needed a break. However, I can&#8217;t continue running forever and sooner or later I would have to come on and talk about the recent explosion that has [...]]]></description>
			<content:encoded><![CDATA[<p>Instead of posting anything about recent news over the past couple of weeks I have been busy avoiding all contact with the outside world, since I have simply <em>needed a break</em>. However, I can&#8217;t continue running forever and sooner or later I would have to come on and talk about the recent explosion that has happened this summer in the form of So Much Cool.</p>
<p>The first stage of So Much Cool came when I got my hands on <em>Monster Hunter 2 Freedom </em>for the PSP, which I will be reviewing promptly&#8211;as soon as I can stop playing <em>World of Warcraft </em>again, since I could not resist the grind and already have a new Warrior up to level like, 15. MH2F is an amazing game. I have been geeking out over it for the past two weeks. If playing online wasn&#8217;t such an ordeal (especially with my absolutely shoddy connection down here in Mexico where I get 4,000 ping in World of Warcraft&#8211;I mean, come on) I would be giving this game Grade A points. But I&#8217;ll talk about MH2F later this week.</p>
<p>Part 2 of So Much Cool was the release of <em>Metal Gear Solid 4: Sons of the Patriots</em>. I have never seen the Internet this excited. Well, I have, but over a game, never. Post after post on blog after blog is about MGS4 and IGN&#8217;s perfect score rating for it. I, unfortunately, am not one of those lucky enough to have a copy of the game since launch date, but my good buddy Squall assures me after having beaten the game last night that it is spectacular. His only worry is that it is a great deal of servicing the fans, and he wonders whether a non-fan would appreciate the game in the same way.<br />
Luckily, I&#8217;m not a hardcore MGS fan&#8211;I&#8217;m absolutely awful at sneaking and I have never owned the games&#8211;though I did try to play Squall&#8217;s MGS1 copy on my computer only to have it fail epically. I do know the entire storyline after having analyzed and researched the whole thing along with Squall, but I&#8217;m pretty sure there&#8217;s things I don&#8217;t know and I&#8217;m definitely sure it&#8217;s not the same as playing the game. So depending on how I react, we can make some safe assumptions about how accurate 10/10 may be.<br />
I&#8217;ll be getting the game sometime in the last days of June, so we&#8217;ll wait and see.</p>
<p>The last stage of So Much Cool has been the release of the <em>SPORE Creature Editor </em>and the upcoming demo release on June 17. Details:</p>
<li><a title="It Is Awesome" href="http://www.spore.com/getspore" target="_blank">http://www.spore.com/getspore</a></li>
<p>I don&#8217;t want to be an advertisment here, but download the demo on June 17, for your own sake. The Creature Creator is a ten dollar buy and it&#8217;s just indescribably awesome, but considering the demo is released in two days you might as well wait for something free, especially since you can already preorder the game from EA&#8217;s Online Store. Launch date for <em>SPORE</em>: September 7, 2008.<br />
The game works on my computer&#8211;and not only works, but works on a decent resolution with pretty stellar graphics and I was able to make a lovely number of different creatures. I am just thrilled. I was so afraid I wouldn&#8217;t be able to play the game on my computer. But Will Wright loves me, I keep forgetting, and would never let me suffer that way.</p>
<p>This is such an action-packed summer, and already up ahead are the release of the In-Game XMB for PS3, <em>Killzone 2</em>, <em>LittleBigPlanet,</em> <em>Resistance 2</em>, <em>SPORE</em> for PC and <em>Final Fantasy XIII </em>and<em> XIII Versus</em>.<br />
Slap Gran Turismo, GTAIV and Metal Gear at the beginning of that, and this is my favorite year <em>ever</em>.</p>
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		<title>Casual Epic Games</title>
		<link>http://blog.ortizgames.com/2008/04/03/casual-epic-games/</link>
		<comments>http://blog.ortizgames.com/2008/04/03/casual-epic-games/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 17:28:10 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[crisis core]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[FF7]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy vii: crisis core]]></category>
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		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=124</guid>
		<description><![CDATA[When you think of casual games, the first thing that comes to your mind is not Final Fantasy. In fact, usually you&#8217;re nowhere near the RPG genre when you&#8217;re thinking about casual play. You might consider a shooter or a puzzle game long before you even consider the remote possibility of a casual RPG, and [...]]]></description>
			<content:encoded><![CDATA[<p>When you think of casual games, the first thing that comes to your mind is not Final Fantasy. In fact, usually you&#8217;re nowhere near the RPG genre when you&#8217;re thinking about casual play. You might consider a shooter or a puzzle game long before you even consider the remote possibility of a casual RPG, and then when you actually stop to contemplate it for a moment, you stop, laugh, and say &#8220;Nah, that won&#8217;t happen.&#8221;</p>
<p>But how little informed we all are!</p>
<p>As a matter of fact, there&#8217;s been a few attempts at casual role-playing games in the past. One of the most noteworthy is a PC game by WildTangent (makers of Lumines and Runescape)  called <i>Fate</i>. They declare it an &#8220;Enthusiast&#8221;game (same category as Runescape, an MMO) on their website, but in truth it&#8217;s much more a casual game in spirit than a hardcore one. You can play <i>Fate</i> for ten minutes or ten hours, and the result is pretty much still the same experience. And it&#8217;s just as addictive as <i>Peggle</i>, so you might end up working it for hours on end and somehow get no sense of accomplishment but all the sense of enjoyment.</p>
<p>There&#8217;s been other experiments in the casual/hardcore mix market for RPGs recently in even AAA titles&#8211;at least, what I perceive to be triple A. Not only triple A, but the very game we&#8217;d never expect to <i>be </i>a casual game. <i>Final Fantasy VII: Crisis Core</i> (which I have to say I enjoy immensely) is very much a traditional RPG in the sense that it has a long, spanning story mode that has cutscenes and choices and menus and running around collecting lumber to build flower wagons. But Square Enix and the Kingdom Hearts team therein that was responsible for this amalgam of a game decided to put casual elements into gameplay and allow short, playable bursts of fun for two to five minutes at a time like any good portable game should, and I applaud any PSP title for achieving this standard instead of being a ported PS2 title. This effect is achieved through Missions, a mysterious menu option never before seen in any <i>Final Fantasy</i> game.</p>
<p>It works beautifully&#8211;you choose a mission from the Missions menu, complete it, and usually you&#8217;ll get another mission to do until you run out of them and need to seek out more through the regular story mode. Missions consist of running around a map and seeking a particular enemy while fighting baddies of differing skill levels (depending on the mission) and picking up treasure chests along the way. You can only access Missions while at a save point, making the transition between missions and saving seamless, quick and effective. It takes about two minutes to run one, and they&#8217;re <i>addictive</i>, despite their repetitiveness. There&#8217;s just something about <i>Crisis Core</i>&#8216;s seamless battlesystem that makes those two minutes gloriously fun. It might be the fact that in running them, you level up and acquire enhanced items and materia that beef your character and you can use through regular story mode, making yourself vastly more powerful and advantaged. Even so, the game is still challenging, and you have Hard Mode to run through after you complete it once.</p>
<p>Using these kinds of elements in gameplay, Square Enix has toed in on a very different market in a very different way. Remaking <i>Final Fantasy IV</i> for the DS is lovely, I&#8217;ll admit, but the truth is that <i>Final Fantasy</i> was never meant to be a portable game. It&#8217;s always been a sit-your-ass-down-and-play-that-thing-for-hours game. Seeing a Final Fantasy that has mixes of both gameplay styles makes me content, especially since I&#8217;ve noticed from watching the industry that developers think hardcore games are waning. Both elements in a big title like <i>Final Fantasy</i> show that there&#8217;s rooms for both styles in the industry, and there&#8217;s no reason developers should stop trusting that the epics will sell to the mainstream audience.</p>
<p>In that light, give both games a try. <i>Fate </i>is a fairly low-hardware-specs game and <i>Crisis Core</i> needs only a PSP to work. They&#8217;re good fun and I&#8217;ve enjoyed both in their own right. When casual games are disguised as RPGs, some interesting things are probably on the horizon. What will <i>Final Fantasy XIII</i> bring? We can only guess.</p>
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		<title>Kids With Guns (Virtual Ones)</title>
		<link>http://blog.ortizgames.com/2007/12/17/kids-with-guns-virtual-ones/</link>
		<comments>http://blog.ortizgames.com/2007/12/17/kids-with-guns-virtual-ones/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 18:09:52 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Headline News]]></category>
		<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[Columbine]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[Holocaust]]></category>
		<category><![CDATA[Manhunt 2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[ratings]]></category>
		<category><![CDATA[SCMRPG!]]></category>
		<category><![CDATA[shootings]]></category>
		<category><![CDATA[Super Columbine Massacre RPG!]]></category>
		<category><![CDATA[Tom Brokaw]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[Virginia Tech]]></category>

		<guid isPermaLink="false">http://itmayevenbe.com/2007/12/17/kids-with-guns-virtual-ones/</guid>
		<description><![CDATA[Hearing this is rather disheartening as a supporter of T-, M- and AO-rated games being equally promoted and acknowledged in the industry as E-rated titles are. I really like M-titles. I do. I want there to be more of them. In the same way there&#8217;s like five bajillion R and PG-13 movies out there, there [...]]]></description>
			<content:encoded><![CDATA[<p>Hearing <a title="Minors getting hands on M rated games" href="http://www.geezgamer.com/age-rating.html" target="_blank">this</a> is rather disheartening as a supporter of T-, M- and AO-rated games being equally promoted and acknowledged in the industry as E-rated titles are. I really like M-titles. I do. I want there to be more of them. In the same way there&#8217;s like five bajillion R and PG-13 movies out there, there needs to be more M- and T-rated games. They&#8217;re what truly define the issues our cultures have to deal with today&#8211;the ugly things, the things people try to ignore. Racism, discrimination, violence, rape, political instability, historical precedents, human error, human flaws, conflicted sexuality and more. I love talking about human problems because they&#8217;re so many and they have so many sides to them. And the less you have to worry about reaching people&#8217;s standards, the less you have to worry about interfering with the art process. And I illustrate: <a title="The Escapist - Games Aren't Art" href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/1323-Games-Aren-t-Art" target="_blank">Games Aren&#8217;t Art</a> and its <a title="Michael Writes" href="http://www.mmognation.com/2007/08/20/games-are-not-art/" target="_blank">followup blog</a>.</p>
<p>I recently stumbled on an old <a title="Video Games Influence Children" href="http://www.everything2.com/index.pl?node_id=1065036" target="_blank">Columbine article</a> while searching for an old computer game I can&#8217;t seem to find anymore. The interesting thing is, I recently downloaded and played the Super Columbine Massacre RPG! game, and was planning on reviewing it. Now I think I have enough links to be able to put this all together in one massive post. Fun, eh?</p>
<p>So when people argue games are <a title="Warnings About Violent Games for Parents" href="http://www.gaming-age.com/news/2004/11/23-65" target="_blank">excessively violent</a>, they sometimes seem to use logic that absolutely blows my mind. Yes, I am aware of the existence of these violent games (though why Gunslinger Girls was on this list is an absolute mystery to me&#8211;I wasn&#8217;t aware boys were asking for this during Christmas). I am aware kids will want to play games like Grand Theft Auto and Halo. I am aware these games are not suited for them. But are <em>you </em>aware, General Public, that we <em>know</em> this already, and despite the angry outcries that we simply want to sell more games to more children and corrupt their minds, we&#8217;re constantly trying to <a title="Video Game Report Card" href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8192&amp;Itemid=9" target="_blank">improve ourselves by taking a look at what you say</a>. I&#8217;m fascinated that people actually believe we&#8217;re trying to market adult games on kids. If I had kids, trust me, I wouldn&#8217;t be giving them Halo. They&#8217;d be playing Pokemon and Harvest Moon and Super Mario Bros., like 10 year-old-kids should. I&#8217;m sorry if our &#8220;confusing advertising and [] vague and poorly promoted rating system for videogames&#8221; isn&#8217;t enough for you. We kind of thought it would be a great idea to put people dying in previews for games that had people dying in them, for the sake of being obvious, and slap big Ms and Ts and Es on the front of game boxes with a subscript that reads &#8220;For Mature&#8221; or &#8220;For Everyone&#8221;. It seemed like a perfectly reasonable thing to do. I&#8217;m so sorry if it just doesn&#8217;t cut it. Next time, we&#8217;ll add little talking boxes, too, so when you pick up a game, it&#8217;ll scream its rating at you like a banshee.</p>
<p>And, of course, <a title="Top 10 Violent Games" href="http://games.ign.com/articles/839/839653p1.html?RSSwhen2007-12-05_045300&amp;RSSid=839653" target="_blank">this year&#8217;s list of violent no-no&#8217;s</a>. Funny that all of these are rated M and shouldn&#8217;t be played by children. M means not for children. I need to make a shirt out of that. One side: &#8220;I&#8217;m Rated M&#8221; and on the back, &#8220;Kids Shouldn&#8217;t Play Me.&#8221;</p>
<p>As <a title="Boo For Violent Games" href="http://bbrathwaite.wordpress.com/2007/12/17/video-games-are-bad-for-you-working-up-to-zero/" target="_blank">Brenda Brathwaite</a> just posted, people assume games are for children, and that all these violent games are harmful to them. Well, they&#8217;re not made for children That&#8217;s why we rated them &#8216;M&#8217;, for Mature. That doesn&#8217;t make them <em>bad</em>. <em>Crash</em> was a violent and impacting movie about stereotypes and people fighting with each other, and that won an Oscar for best picture&#8211;runner up being Brokeback Mountain, a movie about gay cowboys. Last my Church roared at me, homosexuality was evil. Not that I&#8217;m going to take their side on that, but why then are these the movies that are being nominated for Oscars, while videogames are being raged against?</p>
<p>Honestly, I&#8217;ve worked in a game store, and I&#8217;ve had all kinds of horror stories of adults <em>yelling at me</em> because I <em>wouldn&#8217;t sell a minor a game</em>. I couldn&#8217;t even get a word in with the man until I finally cracked as he was pulling his wallet out to pay for Grand Theft Auto. &#8220;SIR!&#8221; I roared, and half the store stared at me for a moment. &#8220;Do you have any idea <em>why</em> I refused to sell the boy the game?!&#8221; The man looked somewhat lost for a moment between being yelled at and realizing he had no idea why I had refused to sell the game. &#8220;Well, no. Why?&#8221; I took the game from his hands gently and showed him the M logo, implying it was for Mature audiences only. Then I read the rating contents on the back of the game in list fashion: drug use, sexual situations, extreme violence and gore&#8230; his eyes grew progressively wider and wider as I spoke, and when I was done he turned to the boy with a wild expression. &#8220;And you were going to buy this?&#8221; The boy stood there, looking numb, and pointed next to him. &#8220;I was buying it for him.&#8221;</p>
<p>He was pointing at his twelve-year-old little brother.</p>
<p>I have a younger brother. I played GTA with him. I made sure to point out, &#8220;Look, this is real, this isn&#8217;t, and obviously this is all cartoony so I hope you can understand that the main character is a total ****head and doing any of this in real life would mean we&#8217;d kick you out of the family.&#8221; And he got it. He understood. I also have a little cousin whose father got him an Xbox. My uncle and aunt are huge about raising kids. Big God people. Their firstborn was hyperactive so they had to learn a lot about parenting very quickly. And my uncle recently asked me if I recommended Medal of Honor Airborne for his 14-year-old, since he was looking for Christmas presents. And I know he chooses Medal of Honor because it&#8217;s a historical game, filled with learning impulses, and he knows my cousin needs to stay active and is extremely adept at First Person Shooters. I would have recommended Age of Empires 2 more, if he wanted my cousin to get an educated learning experience, but weighing RTSs versus the point and click nature of FPSs made me go for MOH.</p>
<p>I don&#8217;t think there&#8217;s anything wrong with kids playing some violent games with guidance. My folks took me to R movies sometimes and sat me down after each, explaining what we just saw. And I think that&#8217;d good. It&#8217;s part of growing up, since we don&#8217;t have kids running around the downtown streets anymore and watching their friends get killed in freak accidents (and I allude to parents and aunts and uncles I know). We need to make up for all the lost growing-up-experiences.</p>
<p>So parents need to have a deeper influence on what their kids are doing. That&#8217;s why the ESRB is there. I hope people understand this, because it&#8217;s really important. We didn&#8217;t put the ESRB up to help ourselves. It&#8217;s not there to promote our games. If we had our way we&#8217;d get rid of it and sell every game as E&#8211;more profit that way. I joke at work all the time about the elements we could put in that would earn us an M-rating. The ESRB is there for <em>you</em>, Mom and Dad. Use it. Raise your kids. They&#8217;re not going to raise themselves. But they will want to play games.</p>
<p>Right now, the ESRB has to <a title="ESRB Strikes Back" href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8210&amp;Itemid=2" target="_blank">go on defense</a> to counter the statements made by the Video Game Report Card. Though the ESRB recieved a satisfactory grade (B) for the way they&#8217;ve handled ratings, people still seem displeased. One of the statements issued was that the ESRB messed up on their rating forManhunt 2, which was originally written down as AO, banning it from most consoles (which I disapprove of&#8211;I think an AO rating shouldn&#8217;t bar a game from being on a console, but there you go, I don&#8217;t run the world). Manhunt 2 was censored a great deal and given the less-stringent rating of M, but, apparently, &#8220;PSP version of Manhunt 2 still contained violent content, although it was only made accessible by users who hacked into the handheld.&#8221; Oh, wow. So, what are you suggesting? Are you worried children will <em>hack into their PSP</em> to unlock Adults Only content? Are you <em>serious</em>?</p>
<p>First, let&#8217;s look at the improbablility of the situation. In the circumstance that a child finds themselves with the <em>highly advanced technological ability to hack a console</em> (my siblings can barely connect to the Internet) and they get possession of an <em>already M-rated game</em> which they <em>technically shouldn&#8217;t be playing</em>, yes, they are in high danger of finding adult content in Manhunt 2. Of course, if my child had that technological knowledge, I&#8217;d be more worried about who they&#8217;re talking to online that&#8217;s giving them these detailed instructions. Now, in the circumstance that a 17-, 18-year old (the age you have to be to actually <em>buy</em> Manhunt) gets a hold of Manhunt 2 and hacks it on his PSP&#8230; WELL. Technically, at that age, you&#8217;re <em>legal</em>, aren&#8217;t you? You have to be 18 to purchase an AO game and, oh, that&#8217;s right, you&#8217;re just a year away now. How is that making <em>any difference whatsoever</em>?</p>
<p>I think the issue here is just that people want to <em>get rid of violence in games absolutely</em>. And that, to me, is mortifying. It&#8217;s like saying &#8220;Let&#8217;s get rid of violence in comic books!&#8221; So Superman&#8230; will be&#8230; diplomatically engaging people threatening to destroy the planet. Or, &#8220;Let&#8217;s get rid of violence in movies!&#8221; So&#8230; Tarantino will be making&#8230; nothing. For the rest of his life.</p>
<p>You know, you have every right to censor what comes into your home. It&#8217;s your home. It&#8217;s your money. Kids can scream all they want but it&#8217;s still your rules. And if you sit them down and explain in a rational manner what it is you&#8217;re thinking when you make these rules, I&#8217;m sure you can get through to them. Or maybe you won&#8217;t. But that doesn&#8217;t mean you have to cede to them. I didn&#8217;t get to watch <em>Titanic</em>. I don&#8217;t know if I&#8217;m a better or worse person because of it, but there you go. Everyone else watched it. So what? I was kicking and screaming, but I realize now it wasn&#8217;t even that good a movie. I watched it recently and thought, eh, I didn&#8217;t really need to watch Leo DiCaprio wading around in water at that age. Your kids will probably understand when they&#8217;re older, too. Just make sure you have a reason for what you do.</p>
<p>We&#8217;ve covered ratings now. Rating gets in the way of the art process, according to my thesis. So what if a game ignores rating altogether? What if they try to do something that simply is unacceptable by most people&#8217;s ideals?<br />
With the release of Super Columbine Massacre RPG! for RPGMaker 2000 came angry mothers, fathers, uncles, aunts, sisters, brothers, friends, and that guy who just rails against anything on his blog. I was shocked when I first saw its name. I was shocked when I heard the premise. But I&#8217;ve had a lot of time to dwell on it.</p>
<p>I think one of the reasons people were most furious about SCMRPG! for is the fact that it&#8217;s simply a game about Columbine. They think, &#8220;How could you disrespect the deaths of so many people?&#8221; And it&#8217;s true&#8211;it&#8217;s a chin-out, bold and outrageous thing to do that hits close to home in the hearts of many. I mean, I don&#8217;t see that many games about the Holocaust, for example. It&#8217;s just not done. People won&#8217;t even make jokes. Hitler jokes are funny. But Hitler&#8217;s just one dude. The Holocaust was millions slaughtered.</p>
<p>Another reason why people think SCMRPG! is garbage is because it seems to be a game that makes fun of the idea that heavy metal and DOOM make people violent murderers. So it&#8217;s a game defending gaming and Marilyn Manson. By talking about murderers. In a way it&#8217;s a somewhat stomach-turning formula, but it more-or-less makes sense.</p>
<p>The creator, <a title="Artist's Statement" href="http://www.columbinegame.com/statement.htm" target="_blank">Danny Ledonne</a>, worked with Emberwilde Productions to direct and document the production and reception of SCMRPG!  called <a title="The Movie" href="http://www.playingcolumbine.com/index.htm" target="_blank">Playing Columbine</a>, and the IGDA <a title="Columbine Massacre" href="http://www.geezgamer.com/columbine-massacre.html" target="_blank">screened</a> it a week ago or so. I haven&#8217;t watched it, but I&#8217;m going to look around the Net to see if I can find it. I&#8217;m not really sure how to react to the video, honestly. I don&#8217;t know if I can classify this game as art. If art is something that evokes emotion, well sure, this evokes a lot of emotion in me. Rage, pain. Then again, I felt the same way watching Schindler&#8217;s List.</p>
<p>The thing about SCMRPG! is that as I was playing it, I began to somewhat understand what the killers must have felt, and must have been thinking. It&#8217;s amazing. I realized that as a kid, I probably went through a lot of the same crap these kids went through. And yet I&#8217;ve grown up and found different ways to deal with my problem, whether by sarcastically critiquing the society around me or trying earnestly to help it change. I recognize, as I play the game, that these boys made the wrong decision. And I feel <em>bad</em> for them. That was the point of the game, I suppose, as put forth by Danny Ledonne in his <a title="SCMRPG Artist Statement" href="http://www.columbinegame.com/statement.htm" target="_blank">artist´s statement</a>. He wanted something more profound than just a memoir for people lost in the tragedy. He wanted people to see what the real issue was&#8211;not games and heavy metal, but neglect and loneliness, things we all suffer from. It&#8217;s all it takes to drive someone over the edge.</p>
<p>Something more recent to take a look at is the <a title="Done in Halo 3" href="http://hawtymcbloggy.com/2007/12/02/virginia-tech-massacre-halo-video/" target="_blank">Virginia Tech Massacre video</a>, done in Halo 3, sort of re-enacting Virginia Tech with as much delicacy as possible while trying to still illustrate the events. For someone like me who plays FPS all the time, it&#8217;s difficult to really think about this video in real life terms, with this actually happening to someone. But when I try to put myself in the situation of someone being shot, it&#8217;s really rather mortifying.</p>
<p>And that&#8217;s one of the things that really moves me about videogames&#8211;using a game, someone went ahead and made a memento for people to remember a tragic event. A game. You see a lot of games about World War II, but often they&#8217;re really all about war and how the U.S. won it. I want to see a videogame about the Holocaust. I want a Schindler&#8217;s List kind of game. Now <em>there&#8217;s</em> art.</p>
<p>Tom Brokaw recently made me shake with fury when he suggested that <a title="What?" href="http://www.escapistmagazine.com/news/view/79662-Tom-Brokaw-Calls-Videogame-Cancerous" target="_blank">videogames and blogs were cancerous</a>. Apparently, he believes that blogs and videogames move people to try and do the same the Virginia Tech Shooter did, and then he argued that showing the killer&#8217;s final note on the air wasn&#8217;t giving him victory and inviting people to emulate them, but rather putting people on guard and &#8220;show[ing] how dark he was, and what the reality is.&#8221; So&#8230; videogames and blogs promote mass-murder? And I point to SCMRPG! and the Virginia Tech Massacre video. Showing the Virginia Tech Murderer&#8217;s video was showing people his innermost, evil thoughts. And SCMRPG! wasn&#8217;t? That was the thesis of the game&#8211;looking into why those boys did what they did, and making you feel somewhat stricken because of it. These things are not <em>promoting </em>violence. As controversial as they may be, they are reflections of people&#8217;s reactions to the times, and show a general concensus in the population of disagreement with what we see, and a desire to change it&#8211;whether by probing into dark minds or making people have to face their emotions.</p>
<p>Games like Manhunt 2, people say, are filled with needless and wanton violence. What about movies like Saw? I still see Saw entering theaters. In fact, it&#8217;s thought-provoking movies like The Golden Compass that get slandered. Why is that? Why are we criticizing the wrong things?</p>
<p>See, the problem isn´t the fact that we give kids virtual guns. The problem is we don&#8217;t tell them what they&#8217;re for, and then we give them a reason to use them in a way they shouldn&#8217;t. Columbine, for example&#8211;nobody cared about those kids. They only had each other. They were alone. Nobody taught them what how to deal with what they were dealing with. I, on the other hand, recieved a lot of support from various teachers&#8211;and I mean real teachers: English teachers, Math teachers, History and Drama teachers. The issue is we don&#8217;t teach anymore&#8211;we let kids learn. And they will learn whatever they see, unless we learn to teach accordingly and make sure the things they see are given context.</p>
<p>If there really are blogs out there that promote killing and death, then move to try and stop them. Write counterposts. Link people back to you and be smart about it. Teach them. Don&#8217;t just point the finger and say &#8220;bad&#8221;. All you&#8217;re doing is giving people more traffic by leading the population with your all-accusatory finger.</p>
<p>And if you really think video games are about murdering and slaughtering innocents&#8230; well. I&#8217;m not sure what you&#8217;re playing.</p>
<p>Maybe you should be playing Super Columbine Massacre RPG.</p>
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