Tag: MMO
EVE Online – The Best Underplayed Game
by andres on Jan.04, 2010, under Analyses, Game Criticism
(old post)
My grandmother got me Bully, by Rockstar Games, for Christmas. I eagerly started playing it, and was just about ready to dive into reviewing it for today when suddenly I was struck with the strangest of urges to forget all about Bully and sit down at my computer to play with spaceships.
Ever since I was a kid, I’ve dreamed–literally dreamed, like, this was what appeared in my head when I was asleep–about having a tiny, maneuverable craft that could fly through space at warp speeds, letting me jump from beautiful planet to beautiful planet in a few quick seconds of high speed rumbling. This is exactly what EVE Online has been able to offer me. So please understand and bear with me–my enthusiasm for the game is very biased.
However, I have to be utterly honest when I say this is perhaps the most refined MMO experience I have ever played, seen, or could have imagined. EVE Online, with just a few tweaks, could very well be the perfect MMORPG.
I’m going to explain this by using the basics of MMO gameplay. There’s four types of people who are involved in the whole Massively Multiplayer Online experience: Killers, Explorers, Achievers and Socialites. These are the basic psychological and attitudinal gameplay rules that have been analyzed by all kinds of experts such as Richard Bartle, the creator of the Multi-User Dungeon. We all have bits and pieces of each in us, and everyone has a different reason why they play. But for the majority, people have discovered everyone who plays this kind of game has similar motivated goals that drive their experience.
Explorers love to explore. They love to see all the rich and detailed worlds that have been generated by the fantasy game around them. They love finding and claiming new places, knowing where things are that nobody else know. They’re pioneers in the expansion of the game world.
Achievers are determined to beat the game. Not only beat it, but get everything possible. These are the people who get all the epic armor of a single set so they can look monstrously intimidating and almighty.
Socialites are in it to be with people. They love playing with their friends, starting guilds and clubs, knowing and meeting new people.
Killers just want to ruin the game experience for everyone. They find twisted pleasure in breaking the game somehow, or finding a new way to kill people that makes them irritating. They love to be a nuisance–and a successful one at that.
All of these player types fit me almost to a T, leading me to believe that I’m probably simply engineered to be the world’s most MMORPG-tuned gamer. I love every part of an MMO experience, and feel pained when a particular element is missing from the formula.
EVE Online is so amazingly brilliant to me because it misses absolutely nothing. There is nothing the player lacks in experience at all.
Firstly, let’s look at the premise of the game. EVE Online is an MMORPG based around travelling through space, in spaceships. That’s right–there’s no first person shooting, there’s no running around with a sword that’s too big for you. There are no magic points and there are no magic spells. You can’t be a gnome. This automatically turns people away. It seems the term MMORPG is unconsciously supposed to imply ‘ridiculously overpowered barbaric fantasy heroes killing dragons online’. Mega Manly Online Rippling Pecs Games.
In EVE Online, they throw all that fantasy cartoony stuff and throw it right out the window. Your HP bar becomes your ship’s shields and hull strength. When you’re shot down, you don’t come back to life as a ghost–your corporation revives a clone they have of you back in your home base and insert your digitalized mind back into it. You don’t earn experience by fighting–your characters reads books on their own. All you have to do is assign them a skill to learn, and they gain experience points over time, even when you don’t play. Of course, this also means that there’s no faster way of earning those skill sets, which is both the game’s strength and weakness.
So how does this game deliver an almost perfect MMO experience? For Explorers, there’s an entire universe to see, with different stars, planets, mining colonies, everything. It’s massive, and there’s different attitudes of play depending on where you go–going by a security 0 star is officially considered a form of suicide, because of the likelyhood of being shot down. It’s a little bit on the repetitive side, sadly, as there’s no way to see the lush worlds on the planets below. But I’ll come back to that later.
For Achievers, there is an almost ungodly number of things to get. Skills to learn, ships to buy, weapons to upgrade, money to make. There’s always something to do on EVE. You just don’t finish EVE.
Socialites have the ability to form corporations, and work together with corpmates to buy and build and achieve, reach farther than other corporations, and become domineers of the market and the social world. There’s a bit of a problem with this system, but I’ll come back to that in just a few seconds.
Lastly, Killers have the best lot of all. This game is wonderful if you love to break the game for other people. Since you have the option between being a pleasantly legal miner or a government-defiant pirate, you are capable of almost any style of play. I’ve seen pirates launch after swarms of newbies in a flood of destruction. If you can get a ship that’s quick and strong enough, you can easily assault and annihilate anyone of your choosing (provided they don’t warp away in time), making the game delightfully exciting.
But let’s come back to Explorers and Socialites. The experience is great for everyone. It’s great for Explorers and Socialites. But it’s not great enough. EVE has a wonderfully exciting universe that’s expansive and takes time and patience and know-how to navigate. But there’s not all that much to see. I flew my ship across solar systems, visiting planets, asteroids and space stations. The space stations were all beautiful. The view from space was magnificent. And then it was over. That was it. There were still places to go in the universe, but really–it’s the universe. How different are things going to get from one solar system to the next? The problem with this game is that it lacks the minute depth of something like SPORE for the explore-phile. People want to go down to the planets, look around, see the views, paint the landscapes.
A similar thing happens with Socialites–they have the power to make their own chat channels, to make corporations, to have connections all across the galaxy–but they can never really see their friends face-to face. EVE Online has a beautiful customization menu that allows you to make the most diverse and exciting characters I have ever seen in a game with customization. But all that work is then demoted to a simple profile picture, and no-one will ever see your character’s animated, fully rendered face.
The EVE Online team is currently working on a new expansion (just after releasing the Trinity expansion, jeez) which will supposedly allow players to get out of their ships and walk around in the interior of space stations and interact with other player models. That’s really exciting. I’m praying on that expansion, because I believe it may very well be what EVE has lacking that will make it pretty much the ideal MMO game.
I played through two weeks of the trail version over the winter break. It didn’t take me very long to realize how much strategy and depth there is to EVE gameplay, even though people continued to insist that newbies couldn’t understand the game until they played for at least six months. When my trial expired, I thought, “This is an amazing game. I could spend the rest of my life playing this game.” So I didn’t renew my account. I can’t. It’s dangerous–I may end up sucked into another WoW addiction that I just can’t handle. So I’m giving up EVE–because it’s simply too good, and will take up too much time. I can’t afford to be dedicated to that leisure right now. I mean, I need to review a game weekly! Not only that, but I already keep my WoW needs stifled because I simply can’t pay monthly fees–I don’t have enough budget to do so.
The Trinity expansion was recently declared “The Best Game of 2008.” I have to say, I agree. EVE really left me with nothing but positive impressions. I can’t wait till the new expansion is released, and the worlds will all become fully explorable and social interactions be heavily facilitated.
My final verdict on the game: if you want an MMO that’s not WoW and that’s seriously fun, get EVE. If you like space, get EVE. If you have free time, get EVE. It’s worth it.
And I will envy you.
How To Break A Game
by andres on Aug.09, 2008, under Headline News
World of Warcraft released an exciting promotion this week called “Recruit-A-Friend” that completely breaks their game. Read up on it here.
Now, there’s a big principle of game design that is “make your players feel like what they’re doing is meaningful”. You want to have a balance to difficulty and skill and make sure that the stretch to the end of the game is a challenging but rewarding one.
With this new promotion, a newly recruited player playing grouped with a friend earn triple experience on all quests and monsters, allowing them level up almost insanely fast, ensuring that well within the 90 days of the promotion they will have hit at least level 60. And their bluebar is unaffected, simply pushed back constantly as they gain more group XP. Also, for every two levels they gain, they can grant one level to any grouped character one level below them, which pushes their XP bar all the way to the same spot on the next level. Yes. It’s unbelievable.
After having started several WoW characters I can safely say the climb to 70 is a long, ardous one that takes several months of hard work–but as a friend and I started up another account to see how this promotion worked, we realized that in the span of three days of casual play (under ten hours total) we were already close to hitting level 25. That’s unheard of. That’s practically a World of Warcraft record. Our quests would gray out before we even turned some of them in.
Safe to say, I will finally get a character to level 70 now.
I understand Blizzard wants to push people out of levels 1-60 and into the Outlands and the Burning Crusade Expansion (not to mention Wrath of the Lich King levels 70-80 which comes out later this year) but seriously, breaking well over half the game for the sake of encouraging people to level up? I can see the near distant future filled with level 60s, all running around the fields of Azeroth and massacring new enemy characters trying to level a character to 70.
It’s retarded. And insane.
My friends and I have agreed that this has to be a temporary promotion. 90 days of triple the experience on Iquests and monsters is ungodly. The game is almost not fun anymore, it’s so easy. The only reason we’re relishing it so much is because we’ve gone through these initial quests multiple times, and now being able to breeze through them is relieving. However, I’m sure any new WoW players will not find this experience as comforting; rather, disconcerting.
But… It’s a Naruto Game
by andres on Dec.12, 2007, under Previews
Just a quick moment to talk about pretty things, like the new Naruto PS3 Project that looks absolutely incredible. But, as I mentioned to my best friend, “It’s a Naruto game,” which automatically makes me skeptic.
However, there’s plenty more that has me tense and excited, from the list of already-announced PS3 newcomers (MGS4, LittleBigPlanet, FFXIII, Killzone 2) to a few new possible exclusives such as Prototype, an amazing-looking game by Sierra (yay Sierra) which is literally every daydream fantasy I’ve ever had (minus the sex) in one; Afro Samurai, which makes me squeal with pleasure and anticipation as I watch the trailer (please come out for PS3); and, of course, the glorious new Street Fighter IV screenshots.
We’ll see some glory soon enough. 2008 is promising to be the most expensive year in a while. And I want to play all these games bad.
Oh, and Blizzard sounds like it’s up to something. A new MMO perhaps? God forbid.