Tag: MGS4
I Am So Busy
by andres on Oct.16, 2008, under Interesting Stuff, Personal News
I’m building a game. I don’t have time to document it because I am so behind in production. It will be posted here when it is released. It will be interesting. You will be able to let your kids play it. I hope you like it.
Also: http://www.mcvuk.com/news/32048/360-can-handle-MGS4-says-Microsoft
Reply:
Courtesy of: http://www.picturesforsadchildren.com/index.php?comicID=184
To Shed A Bit of Light On Metal Gear
by andres on Jul.02, 2008, under Game Criticism
I would be writing about Monster Hunter right now, if for the fact that the game is too long and I have simply not even reached Hunter Level 3 yet because I’ve been too busy playing Metal Gear Solid 4: Guns of the Patriots. All week there’s been a regular storm of controversy wrapped around the so-called last episode of Solid Snake’s life and series. It seems that either our sneaky protagonist has gotten either a great deal of love or a great deal of hate with few in-betweens. I’ve heard any broad number of both ecstatic and disgusted takes on the game, so I decided to share my own observation and try to be what I seldom end up being: a median.
I loved MGS4. Let’s start out honest. I adored it. It was gorgeous, and exactly the kind of thing I want to see in a game. At the same time, I understand exactly why some people were more than disattisfied with acclaims from all over calling this a “Near Perfect” game, not to mention IGN’s PK Rockin’ Omega score of 10/10.
For a great number of people, MGS4 felt like a huge cutscene: a very pretty, very lovely cutscene sometimes lousily voice-acted with occasionally very tacky dialogue. The actual gameplay takes up maybe half of the game, while the other half is comprised of immovable cutscenes that pull you through a gargantuan action story that drags on and on. Were you to be able to compile Metal Gear as a movie you would easily have an 8 hour action adventure epic that would be very difficult for the average moviegoer to understand.
That makes a lot of people turn their noses up at the new Metal Gear, insinuating that it feels a lot less like a game and more like a big movie story you seem to have no hand in. However, what I realized as I was playing and feeling more or less the same along those lines was that there’s nothing really dictating what a game should or should not be comprised of. It was at that moment that I saw MGS4 as something quite different than what I had picked it up as–not as an intricate stealth game but an entire interactive experience, immersing me in the world of Metal Gear so deeply that when the cutscenes rolled around, I still felt like I was experiencing the action. Not to mention that occasionally the movie aspect was enhanced by gameplay aids, like the opportunity to “flashback” every now and then during cutscenes and change the camera’s POV in order to get different takes on the action and foreshadowing for future events.
The actual sneaking gameplay outside of the cutscenes is just as exciting and challenging as ever, with an even more fresh look and feel thanks to a great deal of Western adoptions by Eastern developers. The over the shoulder view, the ability to play through the entire game as Rambo as you like; all those things add a new flavor and style of playing the game that I couldn’t have expected. I’ve watched people barely using the OctoCamo, Snake’s brand-new, nifty equipment which lets him hide out and blend into his surroundings, and instead avoid enemies like mad by hotfooting their way behind obstacles and diving into cardboard boxes and drum cans. I’ve watched people take out enemies one by one, silently, using snipers and knives and a great deal of patience. My buddy Squall is trying to go through the entire game without killing anyone or being spotted once in under 5 hours on Extreme Mode, and after having ripped through most of the game with guns blazing and seeing his careful, precise art of sneaking, I decided to attempt to emulate his dedication. You can play this game in three dozen ways, and that’s just beautiful design to me.
To counter Tycho’s somewhat aloof stance on the game, I believe MGS4 can be just as much, if not more, a game about remaining undetected as any Splinter Cell or Assassin’s Creed, if not more so. You can even remain undetected to bosses if you’ve got your wits about you. The thing is, Metal Gear does not demand you play a certain way. It does not demand you kill or knock out–it encourages you to stick to Snake’s roots, but does not reprimand you for not doing so. You can actually unlock a few interesting bonuses if you go on a few killing frenzies. I think Metal Gear’s openess for gameplay and intricacy in its execution is spectacular. (Note: Tycho recanted a little earlier this week, so he’s been grudgingly let off the hook.)
But to go back a few steps, I have to agree with a few things being put out there. There’s nothing wrong with Metal Gear being over the top in story, but when it seems like the entire story is a gargantuan plot twist, the player ends up feeling a little bit alienated and confused, as if he or she has been led on a massive wild goose chase. Not to mention the fact that a lot of it is tackily written, which I tend to blame on localization. It also doesn’t help that we have some great English voice actors who are incapable of displaying certain emotions.
The game is still very satisfying to me, but not everyone has the intense analysis and following of Metal Gear characters I do, and therefore they wouldn’t be able to understand as much of the plot. It’s why Kojima very cleverly released the downloadable Metal Gear Database. But even the Database doesn’t give everyone what they want out of a Metal Gear game, and unfortunately there’s a crowd out there who just doesn’t like movie experiences in games, like Yahtzee, for example. There’s people who want the game to be strictly that, a game. As someone who loves literature and film and graphic novels, I have a slightly different focus in what I try to achieve with games. But that’s fine–nobody’s saying anyone’s right or wrong, we just have different end goals. MGS4 just happens to be one of the things I want as an end goal, with a few tweaks.
If you have a PS3, just get Metal Gear. It’s a great PS3 exclusive and most people bought the damn console for the game. I mean, even if you don’t like it, Metal Gear Online is the multiplayer shooter of the moment aside from COD4. Just get Metal Gear. Skip the cutscenes, if you like. You don’t have to watch them. Do yourself a favor and don’t be the guy who has a PS3 and doesn’t have MGS4.
What On Earth Are We Doing
by andres on Jun.15, 2008, under Game Criticism, Headline News, Personal News
Instead of posting anything about recent news over the past couple of weeks I have been busy avoiding all contact with the outside world, since I have simply needed a break. However, I can’t continue running forever and sooner or later I would have to come on and talk about the recent explosion that has happened this summer in the form of So Much Cool.
The first stage of So Much Cool came when I got my hands on Monster Hunter 2 Freedom for the PSP, which I will be reviewing promptly–as soon as I can stop playing World of Warcraft again, since I could not resist the grind and already have a new Warrior up to level like, 15. MH2F is an amazing game. I have been geeking out over it for the past two weeks. If playing online wasn’t such an ordeal (especially with my absolutely shoddy connection down here in Mexico where I get 4,000 ping in World of Warcraft–I mean, come on) I would be giving this game Grade A points. But I’ll talk about MH2F later this week.
Part 2 of So Much Cool was the release of Metal Gear Solid 4: Sons of the Patriots. I have never seen the Internet this excited. Well, I have, but over a game, never. Post after post on blog after blog is about MGS4 and IGN’s perfect score rating for it. I, unfortunately, am not one of those lucky enough to have a copy of the game since launch date, but my good buddy Squall assures me after having beaten the game last night that it is spectacular. His only worry is that it is a great deal of servicing the fans, and he wonders whether a non-fan would appreciate the game in the same way.
Luckily, I’m not a hardcore MGS fan–I’m absolutely awful at sneaking and I have never owned the games–though I did try to play Squall’s MGS1 copy on my computer only to have it fail epically. I do know the entire storyline after having analyzed and researched the whole thing along with Squall, but I’m pretty sure there’s things I don’t know and I’m definitely sure it’s not the same as playing the game. So depending on how I react, we can make some safe assumptions about how accurate 10/10 may be.
I’ll be getting the game sometime in the last days of June, so we’ll wait and see.
The last stage of So Much Cool has been the release of the SPORE Creature Editor and the upcoming demo release on June 17. Details:
I don’t want to be an advertisment here, but download the demo on June 17, for your own sake. The Creature Creator is a ten dollar buy and it’s just indescribably awesome, but considering the demo is released in two days you might as well wait for something free, especially since you can already preorder the game from EA’s Online Store. Launch date for SPORE: September 7, 2008.
The game works on my computer–and not only works, but works on a decent resolution with pretty stellar graphics and I was able to make a lovely number of different creatures. I am just thrilled. I was so afraid I wouldn’t be able to play the game on my computer. But Will Wright loves me, I keep forgetting, and would never let me suffer that way.
This is such an action-packed summer, and already up ahead are the release of the In-Game XMB for PS3, Killzone 2, LittleBigPlanet, Resistance 2, SPORE for PC and Final Fantasy XIII and XIII Versus.
Slap Gran Turismo, GTAIV and Metal Gear at the beginning of that, and this is my favorite year ever.
Magic With MGS4
by andres on Nov.30, 2007, under Headline News
When Reuters says something, it tends to be rather serious, so in this article they just released on MGS4 I had to bite my lip a little. I promised I would write about M.U.L.E., but I really haven’t have that much time recently so I’d rather mention this current issue briefly.
Reuters suggests MGS4, along with a lot of other upcoming exclusives for the PS3 (and Wii and presumably Xbox 360, if in fact it’s getting any?) are among the last of the fading breed of console exclusives. Now, they may have a point that if games continue to become more and more pricey in their development, they’ll eventually be unable to sell their product enough to get a product, but there are several things that Reuters is not taking into account, and I say this in the humblest manner possible.
It is my opinion that exclusives will forever be a major part of console’s selling points, because each console has such a unique personality. It would be impossible, for example, to design a Ninja Gaiden Sigma for the Wii and maintain the attitude, grandeur and power of the PS3 version. We see what happened wih COD3 on the Wii. And the same goes the other way–I can’t imagine third party developers being too keen on developing a game based on motion-sensing technology and have to put it on the Xbox 360 and PS3 (though in some cases I guess the game could be ported to the PS3, too).
When we continue to hear things like the console war is still heated and rolling, it makes me think that exclusives must continue to play a huge part in the future of this industry, like a checks-and-balances political system; you release a Zelda, we release a Halo, they release a Final Fantasy.
Also, there’s the matter of the rising trend of online purchases. Through things like Xbox Live, The Wii Channel and the Playstation Store (I’m putting my money on it becoming integrated into PSHome pretty soon) players will have all sorts of unlockable/buyable, downloadable content. Costumes, add-ons, weapons, features can all be sold by the same developers for their exclusives and they can make a much larger cash influx (sort of how Blizzard just keeps making money off the same stuff). Because developers won’t have to go through stores and distributors (though I’m not sure how much they have to pay to put their work on each console’s online portal) they’ll be able to make a lot more profit off each feature sold.
Finally, to address the issue of MGS4′s looming deadline, I have a feeling well over 33% of Playstation 3s sold were bought by people who wanted Metal Gear Solid 4. After all, look at all those rumors (and another) spread around by Xbox 360 fanboys that MGS4 is cming out on Xbox 360, when Hideo Kojima already confirmed the bloody thing for PS3.
I remember reading at some point that Kojima replied, when asked why so many rumors kept popping up about MGS4 for the Xbox 360, “Well, because obviously people want it on the Xbox 360.” I lost the source, so I can’t really cite it, but when I read it I thought that was such a concise and clever answer.
So if this many people want it out, even those that don’t have a PS3, I don’t think MGS4 has anything to worry about.
And I believe firmly, despite the negativity I’ve heard around me, that it will be an excellent game.
Here’s to hoping.
P.S. WordPress somehow deleted this post which I put up earlier today… I seem to have had a draft saved so I could rewrite the end, but man, that was irritating and frightening.
