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	<title>OrtizGames &#187; dungeon</title>
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	<description>High Expectations and Sharp Observations</description>
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		<title>On Torchlight and Clones</title>
		<link>http://blog.ortizgames.com/2009/11/08/on-torchlight-and-clones/</link>
		<comments>http://blog.ortizgames.com/2009/11/08/on-torchlight-and-clones/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:54:53 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[cliche]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[copycat]]></category>
		<category><![CDATA[crawler]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[dungeon]]></category>
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		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://blog.ortizgames.com/?p=475</guid>
		<description><![CDATA[I am currently writing about SPORE (I really am &#8211; I really want to) but in order to get rid of a bad writer&#8217;s block, I&#8217;ve taken a breather from it and am writing about something else first. Today, I want to bring up Torchlight. I&#8217;m fascinated by the outburst the game caused around the [...]]]></description>
			<content:encoded><![CDATA[<p>I am currently writing about SPORE (I really am &#8211; I really want to) but in order to get rid of a bad writer&#8217;s block, I&#8217;ve taken a breather from it and am writing about something else first.</p>
<p>Today, I want to bring up <em><a title="Torchlight" href="http://en.wikipedia.org/wiki/Torchlight" target="_blank">Torchlight</a>.</em><br />
I&#8217;m fascinated by the outburst the game caused around the gaming culture &#8211; Steam users especially, since it seemed to be a Steam &#8220;event&#8221; and it&#8217;s been called &#8220;Valve&#8217;s latest obsession&#8221;. There&#8217;s been excitement all around about being able to deck out your character in amazing armor, being able to get all these awesome weapons with magnificent effects, how lush the textures are and how addictive and fun the game is&#8230; but the thing that bewilders me is about people being enthralled with <em>Torchlight </em>is that it really brings nothing new to the table.</p>
<p><strong><em>Torchlight </em><em>is Diablo</em></strong>. In fact, it&#8217;s so much like <em>Diablo </em>that I might dare suggest it&#8217;s a phenomenon similar to the Waiting-On-Warhammer syndrome for a lot of players that are Waiting-On-DiabloIII. It&#8217;s the game in between, while people anxiously await more news from Blizzard about their third installment of America&#8217;s Classic Dungeon Crawler. There is practically no difference between <em>Diablo</em> and <em>Torchlight</em>, and even the pet system is taken directly from <em>Fate</em>, another <em>Diablo </em>clone.</p>
<p>It&#8217;s not a flawed game by any means, but it&#8217;s a little bit like playing an enhanced version of Monopoly. It still looks and feels and plays like Monopoly, no matter how upgraded the graphics may be and how smooth the game runs and how pretty the armor is.</p>
<p>I&#8217;m not saying <em>Torchlight</em> is bad. On the contrary, it&#8217;s a pretty fun game that keeps me entertained and I was more than half tempted to buy the full version of the game for myself so I could continue playing it (Hardcore Mode allows you to play with <a title="Permanent Death" href="http://en.wikipedia.org/wiki/Permanent_death" target="_blank">Permadeath</a> and Lord knows I like a good challenge) but in the end I decided to opt out merely because I realized I could get much the same experience by playing <em>Diablo II</em> which <em>is a game that came out nine years ago</em>.</p>
<p>The fact that people that continue carbon copying games that came out <em>almost a decade ago</em> really grinds my gears sometimes, especially because it happens <em>so often</em> and <em>so much</em> in today&#8217;s industry. Right now, today, <a title="VG Charts" href="http://www.vgchartz.com/" target="_blank"><em>seven </em>of the top sold video games on the charts</a> are remakes and sequels with overused, rehashed game mechanics that may essentially be the same game (including <em>Uncharted 2</em> &#8211; regardless of how good the game is it is <em>almost exactly like Uncharted and you cannot ignore that fact)</em> and the other three games are <em>Wii Sports</em>, <em>Sonic and Mario at the Olympics</em> and <em>Borderlands</em>, which essentially draw their own mechanics from plenty of other games in the past like <em>any</em> <em>sports games in general</em>, Olympics simulators and&#8230; <em>something</em> (let&#8217;s not start on <em>Borderlands</em>).</p>
<p><em>How did Mario and Sonic at the Olympics hit the top 10? </em>Is it on sale or something? An early Christmas present for the kids? Come on, people.</p>
<p>Coming back to reused game mechanics, however, I think Brenda Brathwaite hit just the right note when she talked about getting sick of console gaming and seeing the same game repeated over and over at GeekEnd in Savannah (earlier today at 4:00pm). We are in an age of such repetition and copying that it&#8217;s hard to really fall in love with a game anymore. There&#8217;s been so few games that have really been revolutionary in the past ten years; we can only draw a handful. It&#8217;s the stories that are capturing our interest now, the environments and universes these games provide &#8211; and yet, if <a title="Clockwork Orange" href="http://www.imdb.com/title/tt0066921/">film</a> <a title="Primer" href="http://www.imdb.com/title/tt0390384/" target="_blank">can</a> <a title="Scanner Darkly" href="http://www.imdb.com/title/tt0405296/" target="_blank">experiment</a> <a title="Memento" href="http://www.imdb.com/title/tt0209144/" target="_blank">with</a> <a title="Amelie" href="http://www.imdb.com/title/tt0211915/" target="_blank">elements</a> <a title="WALL-E" href="http://www.imdb.com/title/tt0910970/" target="_blank">of</a> <a title="Eternal Sunshine of the Spotless Mind" href="http://www.imdb.com/title/tt0338013/" target="_blank">film</a> <a title="Requiem for a Dream" href="http://www.imdb.com/title/tt0180093/" target="_blank">all</a> <a title="Pan's Labyrinth" href="http://www.imdb.com/title/tt0457430/" target="_blank">the</a> <a title="District 9" href="http://www.imdb.com/title/tt1136608/">time</a>, why on earth can&#8217;t games?</p>
<p>Returning to <em>Torchlight</em>, there&#8217;s no reason why you shouldn&#8217;t play it and enjoy it, but I believe its sudden massive following is a result of people wanting to play <em>Diablo III</em> more than its inherent quality. It <em>is</em> <em>Diablo, </em>with a few elements of what <em>Diablo III</em> has been advertising.<em> </em>Conversely,<em> </em><a title="Demon's Souls" href="http://en.wikipedia.org/wiki/Demon%27s_Souls" target="_blank"><em>Demon&#8217;s Souls</em></a>, I&#8217;ve come to conclude, is undoubtedly a Japanese take on <em>Diablo &#8211; </em>a player improves stats by fighting hordes of monsters in dungeons with different levels, avoiding traps and heading deeper and deeper into more dangerous areas, having to head back home to recuperate losses and save their gains; loot-centric item system; dying means you have to start from the beginning. However, <em>Demon&#8217;s Souls</em> manages to provide enough of a change in the gameplay and style that most people I&#8217;ve brought this up to have scoffed and have had a hard time believing this game could be anything like <em>Diablo</em>. But it is! They&#8217;ve merely done a good job of re-presenting it.</p>
<p>This has made me appreciate <em>Demon&#8217;s Souls</em> slightly less, but at the same time, I can&#8217;t complain. It&#8217;s a well made game. I feel the same way about <em>Torchlight</em>. I do like it, but I wish we weren&#8217;t so reliant on the same formulas that we&#8217;ve relied on for since the birth of the games industry &#8211; the same conventions, the same strategies, the same A+ B + C cookie-cutter game ideas that make their way to store shelves every other week.</p>
<p>Let&#8217;s come up with something new, eh, industry?</p>
<p>tl;dr: Torchlight is a fine game, but why is it exactly like <em>Diablo</em>? Why are so many games identical nowadays? Why can&#8217;t we make a new kind of game?</p>
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