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	<title>OrtizGames &#187; downloads</title>
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	<description>High Expectations and Sharp Observations</description>
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		<title>Robbing Our Souls</title>
		<link>http://blog.ortizgames.com/2008/07/29/robbing-our-souls/</link>
		<comments>http://blog.ortizgames.com/2008/07/29/robbing-our-souls/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 11:35:41 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[downloadable content]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[paying]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[soul calibur 3]]></category>
		<category><![CDATA[Soul Calibur 4]]></category>
		<category><![CDATA[unlocking content]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=253</guid>
		<description><![CDATA[So, Soul Calibur IV comes out this Tuesday. So today. I will be buying it. It&#8217;s a little-known secret that I love fighting games&#8211;particularly Soul Calibur. At first, I wasn&#8217;t too thrilled by the screens I saw of Soul Calibur. The same old, same old&#8211;just more glitzy graphics and some finishing moves that looked like [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">So, Soul Calibur IV comes out <em>this Tuesday</em>. So <em>today</em>. I will be buying it. It&#8217;s a little-known secret that I <em>love</em> fighting games&#8211;particularly Soul Calibur. At first, I wasn&#8217;t too thrilled by the screens I saw of Soul Calibur. The same old, same old&#8211;just more glitzy graphics and some finishing moves that looked like they might break the game. But as time has gone by and the release date come closer, I popped in <em>Soul Calibur 3</em> just for kicks and messed around for a while.</p>
<p><em>I</em> missed<em> Soul Calibur 3</em>.</p>
<p>And to be honest, I wouldn&#8217;t mind getting a little shot at Darth Vader. No, he shouldn&#8217;t be in the game. No, I&#8217;m not going to buy the game just for him. But really, playing as Darth Vader and maybe even Yoda is admittedly pretty cool.</p>
<p>So I&#8217;ve had a bit of Change of Heart, and my opponent has stolen me for a turn and put me on their side of the field (curse you, <em>Yu-Gi-Oh!</em>).</p>
<p>The problem is, it seems like they&#8217;re looking to <em>sacrifice me</em>. And all of us.</p>
<p>From <a title="Not Our Money!" href="http://www.bingegamer.net/index.php/2008/star-wars-fans-get-out-your-wallets-namco" target="_blank">this nice analysis</a> put up by &#8220;<a title="Posts by Mike Masashi Murakami III" href="http://www.bingegamer.net/index.php/author/pacodg/">Mike Masashi Murakami III</a>&#8220;, seems like Yoda will be unlockable on the PS3 version and Darth Vader on the 360 version&#8211;but only if you scrape up the cash as <em>downloadable content</em>. In other words, you have to go on the PlayStation Store or onto the Xbox Live Marketplace and <em>buy</em> something that&#8217;s <em>already technically on your disk</em>.</p>
<p>Now, I have absolutely no qualms with forking out money for stuff I don&#8217;t have. That&#8217;s the point of buying. But when I need to pay money to <em>get stuff I already own</em>, I get a little pissed off. Example: iPhone. I want to use my songs as ringtones. You&#8217;d think if I can put them on my phone and listen to them, I should be able to use them as a ringtone. Wrong.</p>
<p>Instead, I have to actually <em>go onto the iTunes Store and buy them again</em>. Not only that, but I think I need to pay a $1 fee to turn them into ringtones. That&#8217;s two dollars&#8211;for a sound your phone makes when it <em>rings</em>. You may think it&#8217;s not a lot, but two dollars is the price of a quarter gallon of <em>milk</em>. Two dollars is enough to buy some stuff on the PlayStation Store that I <em>don&#8217;t</em> own. Whereas these songs? <em>I already freaking have them on my phone</em>. Why can&#8217;t I use them?</p>
<p>That&#8217;s much the same situation we&#8217;re finding in <em>Soul Calibur IV</em> right now. I could pay money in order to be able to unlock Yoda on my game. It&#8217;s tempting. But at the same time, <em>why should I have to</em>? He&#8217;s <em>already</em> on my disk! Can&#8217;t I just, I don&#8217;t know, <em>beat the game on Very Hard Mode without dying</em>? What happened to unlocking content based on skill?</p>
<p><a title="Posts by Mike Masashi Murakami III" href="http://www.bingegamer.net/index.php/author/pacodg/">Mike Masashi Murakami III</a> is calling for people to boycott the downloadable content for <em>Soul Calibur IV</em>. Maybe they&#8217;ll make it free if they see how few people are accessing it. Then again, why would they make it free? It won&#8217;t benefit them in the slightest.</p>
<p>So I guess we&#8217;re just royally screwed. If you 360 fans want Darth Vader, or if us PS3 owners want Yoda&#8230; we&#8217;re going to have to deal out the Washingtons. Or maybe even the <em>Lincolns</em>.</p>
<p>Or yen and Euros, if you&#8217;re <em>that</em> person.</p>
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		<title>Why I Love Demos</title>
		<link>http://blog.ortizgames.com/2008/01/17/why-i-love-demos/</link>
		<comments>http://blog.ortizgames.com/2008/01/17/why-i-love-demos/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 03:01:07 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[24 Connect]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[alpha testing]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta testing]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://itmayevenbe.com/2008/01/17/why-i-love-demos/</guid>
		<description><![CDATA[I&#8217;ve realized that from a design perspective, demos are some of the most powerful tools available to experiment with your game mechanics in a real, out-of-studio setting. Previously, I always saw demos as an advertising tactic, and I never really appreciated the idea of getting only a fraction of a game&#8211;it made me feel like [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve realized that from a design perspective, demos are some of the most powerful tools available to experiment with your game mechanics in a real, out-of-studio setting. Previously, I always saw demos as an advertising tactic, and I never really appreciated the idea of getting only a fraction of a game&#8211;it made me feel like I was being sucked into eventually buying the full version. But now I see demos as such an exciting phenomenon.</p>
<p>Weekly I&#8217;ll check my news to see what&#8217;s been uploaded to the PSN Store. I&#8217;ll download most any little demo that comes out&#8211;<i>Sam and Max</i>, <i>World in Conflict</i>; you name it, I want to try the beta. I love to be able to see how the mechanics of a game work, and what the premise and definition behind it are before the studio actually gets around to releasing it.</p>
<p>The trouble is, most companies <i>do</i> still see it as an advertising tactic in order to get people excited and buy the product. The only time you hear the word &#8220;testing&#8221; related to demos is when it&#8217;s been grafted to the words &#8220;beta&#8221; or &#8220;alpha&#8221;. Which is fine, I suppose&#8211;but why don&#8217;t we see much beta and alpha on consoles, now that we have such intricate systems as 24Connect, XBLive and PSN? We&#8217;re seeing <i>some</i> examples&#8211;Playstation <i>Home</i> has had a private beta for a while, though we&#8217;ve still been waiting on the public one. I&#8217;m sure there&#8217;s other games that are being considered for alpha and beta release. But I want to see more of it&#8211;demos shouldn&#8217;t just be a &#8220;sneak preview&#8221; factor, but an experiment to see how the gaming community reacts to the dynamics being presented to them. Look at the <i>Burnout Paradise</i> example, and the different things EA tried (including amping the online multiplayer&#8211;for a demo of a game, of all things).</p>
<p>There should be more attempts to exploit the tool provided by releasing demos&#8211;or beta tests, if you want&#8211;and seeing the public&#8217;s response to the premise and mechanics.</p>
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