OrtizGames

Tag: break

Progress

by andres on Sep.28, 2008, under Personal News

Yes, yes, I know, I know, where’s the SPORE critique? Where’s my game news? What’s happening?

To be honest, there’s nothing going on right now. So don’t worry about it. The game world is incredibly dull, except for Warhammer.

And the Fracture and Mercenaries 2 demos are lackluster, if not terrible.

I’m working on a game right now, so I don’t have much time to talk. Yes, a game. I’ll be uploading my portfolio with my work (finally) at some point soon and then I’ll keep posting about progress with this thing. It’s actually rather exciting. I’m just nervous.

Work is slowly taking over my life. And then there’s World of Warcraft and Monster Hunter, which are viruses. Not to mention I’m giving Beyond Good and Evil a full playthrough, and I still need to get Eye of Judgment to work (why is it so hard to make the cards readable?). My time is nonexistent. In theory. So give me a few more days, maybe a week, and I’ll give you guys the scoop.

God I need sleep.

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Exhaustion

by andres on Feb.07, 2008, under Personal News

I’ve really needed this break for the past few weeks. Come next week I’ll be going out of town for a convention, but I’ll be back soon after and hopefully very refreshed and ripe with ideas.

We’ll see how things go.

Bully review still pending, followed by a lot of other crap I want to talk about. Sorry for not being able to get on it–I always find myself lacking time for anything halfway through the semester. I’ve only just realized I have no real portfolio and it’s mortifying.

Anyway, more to come later. For now, blissful sleep.

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Resting

by andres on Jan.29, 2008, under Personal News

I’ve been taking a break from writing and playing games–hence my lack of review this week–in order to try to finish my private art commissions and sort out college scheduling issues.

We will be back shortly with scheduled programming.

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