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	<title>OrtizGames &#187; alpha testing</title>
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	<description>High Expectations and Sharp Observations</description>
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		<title>Why I Love Demos</title>
		<link>http://blog.ortizgames.com/2008/01/17/why-i-love-demos/</link>
		<comments>http://blog.ortizgames.com/2008/01/17/why-i-love-demos/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 03:01:07 +0000</pubDate>
		<dc:creator>andres</dc:creator>
				<category><![CDATA[Interesting Stuff]]></category>
		<category><![CDATA[24 Connect]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[alpha testing]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta testing]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://itmayevenbe.com/2008/01/17/why-i-love-demos/</guid>
		<description><![CDATA[I&#8217;ve realized that from a design perspective, demos are some of the most powerful tools available to experiment with your game mechanics in a real, out-of-studio setting. Previously, I always saw demos as an advertising tactic, and I never really appreciated the idea of getting only a fraction of a game&#8211;it made me feel like [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve realized that from a design perspective, demos are some of the most powerful tools available to experiment with your game mechanics in a real, out-of-studio setting. Previously, I always saw demos as an advertising tactic, and I never really appreciated the idea of getting only a fraction of a game&#8211;it made me feel like I was being sucked into eventually buying the full version. But now I see demos as such an exciting phenomenon.</p>
<p>Weekly I&#8217;ll check my news to see what&#8217;s been uploaded to the PSN Store. I&#8217;ll download most any little demo that comes out&#8211;<i>Sam and Max</i>, <i>World in Conflict</i>; you name it, I want to try the beta. I love to be able to see how the mechanics of a game work, and what the premise and definition behind it are before the studio actually gets around to releasing it.</p>
<p>The trouble is, most companies <i>do</i> still see it as an advertising tactic in order to get people excited and buy the product. The only time you hear the word &#8220;testing&#8221; related to demos is when it&#8217;s been grafted to the words &#8220;beta&#8221; or &#8220;alpha&#8221;. Which is fine, I suppose&#8211;but why don&#8217;t we see much beta and alpha on consoles, now that we have such intricate systems as 24Connect, XBLive and PSN? We&#8217;re seeing <i>some</i> examples&#8211;Playstation <i>Home</i> has had a private beta for a while, though we&#8217;ve still been waiting on the public one. I&#8217;m sure there&#8217;s other games that are being considered for alpha and beta release. But I want to see more of it&#8211;demos shouldn&#8217;t just be a &#8220;sneak preview&#8221; factor, but an experiment to see how the gaming community reacts to the dynamics being presented to them. Look at the <i>Burnout Paradise</i> example, and the different things EA tried (including amping the online multiplayer&#8211;for a demo of a game, of all things).</p>
<p>There should be more attempts to exploit the tool provided by releasing demos&#8211;or beta tests, if you want&#8211;and seeing the public&#8217;s response to the premise and mechanics.</p>
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