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	<title>Comments for OrtizGames</title>
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	<link>http://blog.ortizgames.com</link>
	<description>High Expectations and Sharp Observations</description>
	<lastBuildDate>Sun, 06 May 2012 05:10:33 +0000</lastBuildDate>
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		<title>Comment on Escaping The Void by andres</title>
		<link>http://blog.ortizgames.com/2010/01/04/escaping-the-void/comment-page-1/#comment-628</link>
		<dc:creator>andres</dc:creator>
		<pubDate>Sun, 06 May 2012 05:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=505#comment-628</guid>
		<description>And thanks to you for reading! I&#039;m very happy you enjoyed the musings!</description>
		<content:encoded><![CDATA[<p>And thanks to you for reading! I&#8217;m very happy you enjoyed the musings!</p>
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		<title>Comment on Escaping The Void by Batgirl</title>
		<link>http://blog.ortizgames.com/2010/01/04/escaping-the-void/comment-page-1/#comment-627</link>
		<dc:creator>Batgirl</dc:creator>
		<pubDate>Sun, 06 May 2012 03:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=505#comment-627</guid>
		<description>A bit late, but I just want to say that I really enjoyed reading your analysis. The Void is a beautiful game with a lot of information to digest. Everyone seems to get something different out of it, but your interpretation was well thought-out and interesting. Thank you!</description>
		<content:encoded><![CDATA[<p>A bit late, but I just want to say that I really enjoyed reading your analysis. The Void is a beautiful game with a lot of information to digest. Everyone seems to get something different out of it, but your interpretation was well thought-out and interesting. Thank you!</p>
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		<title>Comment on On Torchlight and Clones by andres</title>
		<link>http://blog.ortizgames.com/2009/11/08/on-torchlight-and-clones/comment-page-1/#comment-228</link>
		<dc:creator>andres</dc:creator>
		<pubDate>Mon, 09 Nov 2009 01:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=475#comment-228</guid>
		<description>Not arguing with you; they did a fine job of doing it. However, in the same way I don&#039;t want Bethesda to only make The Elder Scrolls, I don&#039;t want Diablo to be remade again and again.</description>
		<content:encoded><![CDATA[<p>Not arguing with you; they did a fine job of doing it. However, in the same way I don&#8217;t want Bethesda to only make The Elder Scrolls, I don&#8217;t want Diablo to be remade again and again.</p>
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		<title>Comment on On Torchlight and Clones by Axel</title>
		<link>http://blog.ortizgames.com/2009/11/08/on-torchlight-and-clones/comment-page-1/#comment-227</link>
		<dc:creator>Axel</dc:creator>
		<pubDate>Mon, 09 Nov 2009 01:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=475#comment-227</guid>
		<description>Torchlight is led by people who designed Fate and Diablo/Diablo 2, so of course it&#039;s going to be very close to both games. That&#039;s kind of the point.</description>
		<content:encoded><![CDATA[<p>Torchlight is led by people who designed Fate and Diablo/Diablo 2, so of course it&#8217;s going to be very close to both games. That&#8217;s kind of the point.</p>
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		<title>Comment on I&#8217;ve Moved! by andres</title>
		<link>http://blog.ortizgames.com/2009/04/28/ive-moved/comment-page-1/#comment-166</link>
		<dc:creator>andres</dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=406#comment-166</guid>
		<description>@Kiri: Give me a break! I&#039;ve got a lot of work! :P</description>
		<content:encoded><![CDATA[<p>@Kiri: Give me a break! I&#8217;ve got a lot of work! <img src='http://blog.ortizgames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on I&#8217;ve Moved! by Kiri</title>
		<link>http://blog.ortizgames.com/2009/04/28/ive-moved/comment-page-1/#comment-165</link>
		<dc:creator>Kiri</dc:creator>
		<pubDate>Wed, 29 Apr 2009 02:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ortizgames.com/?p=406#comment-165</guid>
		<description>It&#039;d better only be a month!</description>
		<content:encoded><![CDATA[<p>It&#8217;d better only be a month!</p>
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		<title>Comment on EVE Online Review by Jonathon Polk</title>
		<link>http://blog.ortizgames.com/2008/01/18/eve-online-review/comment-page-1/#comment-90</link>
		<dc:creator>Jonathon Polk</dc:creator>
		<pubDate>Mon, 16 Feb 2009 18:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://itmayevenbe.com/2008/01/18/eve-online-review/#comment-90</guid>
		<description>i find eve online to be a callange and intresting game i would suggest any one to play for help in  the game my name is time disrepter just message me</description>
		<content:encoded><![CDATA[<p>i find eve online to be a callange and intresting game i would suggest any one to play for help in  the game my name is time disrepter just message me</p>
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		<title>Comment on The Principles and the Pendulums by Xibalba Studios on Gamasutra &#171; It May Even Be In Our Time</title>
		<link>http://blog.ortizgames.com/2007/11/16/the-principles-and-the-pendulums/comment-page-1/#comment-3</link>
		<dc:creator>Xibalba Studios on Gamasutra &#171; It May Even Be In Our Time</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:18:18 +0000</pubDate>
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		<description>[...] hometown game developer, Xibalba Studios. As some of you might remember (most of you won&#8217;t) I worked with Xibalba Studios for a tiny bit as an intern level designer, and I got to see a bit of the development of their new [...]</description>
		<content:encoded><![CDATA[<p>[...] hometown game developer, Xibalba Studios. As some of you might remember (most of you won&#8217;t) I worked with Xibalba Studios for a tiny bit as an intern level designer, and I got to see a bit of the development of their new [...]</p>
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		<title>Comment on Xibalba Studios on Gamasutra by andres</title>
		<link>http://blog.ortizgames.com/2008/10/28/xibalba-studios-on-gamasutra/comment-page-1/#comment-164</link>
		<dc:creator>andres</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=376#comment-164</guid>
		<description>Another thing I&#039;d like to mention is that Icebreakers is not a racing game, and it&#039;s amusing to see so many sites immediately assume it is. Keep your eyes on the game for future updates, and eventually we should hear more details about the true, interesting nature of this game.</description>
		<content:encoded><![CDATA[<p>Another thing I&#8217;d like to mention is that Icebreakers is not a racing game, and it&#8217;s amusing to see so many sites immediately assume it is. Keep your eyes on the game for future updates, and eventually we should hear more details about the true, interesting nature of this game.</p>
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		<title>Comment on In Game Advertising by Kiri</title>
		<link>http://blog.ortizgames.com/2008/09/30/in-game-advertising/comment-page-1/#comment-163</link>
		<dc:creator>Kiri</dc:creator>
		<pubDate>Wed, 22 Oct 2008 16:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://aortiz.wordpress.com/?p=368#comment-163</guid>
		<description>Seriously? Having a character drink a coke in your game is annoying? How? Aside from all the social and economical debate associated with product placement, how is it any different from a character drinking an unmarked can of soda, which half the country generalizes as &quot;coke&quot; anyway? Some trademarks are so pervasive in our society that you don&#039;t notice them anymore; we substitute brand names for products. Not all soda is Cola-cola. Not all tissue is Kleenex. Does it detract from your gaming experience because HOLY SHIT, that character is drinking PEPSI. Would you avoid buying an otherwise amazing game because, GODDAMN, they&#039;re advertising Samsung? (Did any one skip out on Advent Children because Nokia phones were all over it?) Chalk it up to principle all you want, but if it doesn&#039;t change your experience dramatically and it&#039;s good for all the companies involved, then... why not?</description>
		<content:encoded><![CDATA[<p>Seriously? Having a character drink a coke in your game is annoying? How? Aside from all the social and economical debate associated with product placement, how is it any different from a character drinking an unmarked can of soda, which half the country generalizes as &#8220;coke&#8221; anyway? Some trademarks are so pervasive in our society that you don&#8217;t notice them anymore; we substitute brand names for products. Not all soda is Cola-cola. Not all tissue is Kleenex. Does it detract from your gaming experience because HOLY SHIT, that character is drinking PEPSI. Would you avoid buying an otherwise amazing game because, GODDAMN, they&#8217;re advertising Samsung? (Did any one skip out on Advent Children because Nokia phones were all over it?) Chalk it up to principle all you want, but if it doesn&#8217;t change your experience dramatically and it&#8217;s good for all the companies involved, then&#8230; why not?</p>
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