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Monster Hunter Freedom 2

by andres on Aug.28, 2008, under Analyses, Game Criticism, Personal News

My critique (not review!) of Monster Hunter Freedom 2 is up. Generally, I have nothing but entirely positive feelings about the game. my only wish is that it seriously were an MMO, because the cooperative play available on Monster Hunter is just lovely, and in order to share it with my buddy Squall back in Mexico I need to either open up some seriously elaborate Ad-Hoc connections to my laptop and through the Internet or just go back to Mexico and sit in his room with him and his girlfriend, all three of us clicking away madly at PSPs.

Which is exactly what I will be doing come Sunday, for two weeks.

I want Rathalos armor.

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2 Comments for this entry

  • César
    César

    This game is so addictive, I can’t wait for you to come back and waist all afternoon gathering monster loot.

    Dyack should’ve taken a look at MH before making Too Human (same Idea BADLY executed).

  • aortiz
    aortiz

    @César: There IS a difference.
    While Monster Hunter has particular difficulty levels for each of its enemies, allowing you to eventually overpower them as you increase your armor and weapon strength, Too Human scales the game in difficulty according to your power. So no matter what armor or weapons you use, the game will continue to be just as hard. The same kind of system is implemented in FF8, FFXII, FF Tactics, Ninja Gaiden and several fighting games.

    It’s great for the challenge, but it proved to be all wrong for Dyack’s game, since players expect that as their power increases they should be able to crush enemies they’ve fought before.

    Some games implement an mix of the two, by scaling new enemies to your level but leaving enemies in areas you’ve already visited at the same level you encountered them. Because Too Human is a linear playthrough game, this aesthetic would have been impossible to complete. So Too Human was simply a bad coordination of design ideas.

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