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Archive for March, 2008

The OC Is Not For Children

Posted by andres on March 28, 2008
Interesting Stuff / No Comments

Seriously, searching “the oc” + “not for children” gets you to my blog. So I’d like to reiterate it to make parents feel satisfied.

The OC is not for children. Not only that, it’s a lousy show. Don’t let them watch it.If they’re under 15, they should be watching cartoons–or just not watching television at all, but reading or playing with friends or even playing video games. Playing video games, where you get to make choices and see the concequences of them, is far more educational than watching television and letting people tell you what to think.

Don’t be stringent on your kids and not let them watch television at all, but give them some good shows. Discovery and History Channel. Disney and Nickelodeon, even though their programming is lousy nowadays.

And no M games, unless you plan on playing with them. Don’t let them play Halo. Sit them down and play Medal of Honor Co-operative, and talk to them about the history of the World Wars. Play Age of Empires with them and explain what the campaign of Atilla the Hun means.

You’re right. The OC is not for children.

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Market Madness

Posted by andres on March 27, 2008
Game Criticism, Interesting Stuff / No Comments

I played Gaia Online for a while back in my day, and recently popped back on for a while to give it another spin and see how it had evolved. It’s certainly different from what it used to be, for sure, and the focus of the game/interactive community/time-wasting site has changed from what seemed to be an anime-lover gathering place to a chibi-person-lover gathering place. The whole point of Gaia has become to make your dude/dudette look cool within an ocean of other dudes/dudettes that look cool.

While I’m not one to bash on character customization (how many hours did I spend in the Rock Band clothing store again?) but Gaia’s focus seems to be entirely on that, making it a tricky thing to really sink into. Their secret lies in getting people to earn Gold by doing stuff they really like to do–like watch videos and play games, post art and talk on forums. Doing fun things earns you points AKA Gaia Gold, and using that Gold you can buy stuff on the market–a market which consists of stores generated by Gaia and a bidding/selling system with other players. On this market, you can get accessories and hats and dark haloes and burning swords of Oblivion–all of this can go on a little virtual representation of you (far cooler than you have ever looked in real life, of course) and you can show yourself off to the millions of other Gaia players who are all wearing similar equipment.

In the end everyone is so intricate and complex and covered in stuff that it’s severely hard to stand out anymore, and it’s gotten me to the point of slowing my insane rampage to find all the cool items I wanted.

In my experience, however, I did get to understand a great deal about this online community and why it works–particularly their market system. I’ve been comparing it to other markets in other games, and took the following examples: City of Heroes, which a friend of mine took the time to explain to me, and elaborated on the confusing market system; World of Warcraft, where I looked at the standard bidding system; EVE Online came to mind; and finally the real world Stock Market, how it works and how it fluctuates.

Surprisingly, out of all those markets, it’s most similar to the Stock Market, somehow, despite that it’s a buying and selling bidding system, with buy now prices and user-placed bidding increments. Basically, depending on the popularity of a particular item, its market value increases or decreases and people begin to buy or sell more as that fluctuates. Items like Naruto headbands, angel wings and the old-school favorite “Ancient Katana” are constantly high in the hundred thousands for cost, where items that you could purchase in a shop or that have only recently been released–even if they are special edition–are pretty much cheap buys. Usually, you’re better off buying new releases directly from the Gaia Stores–players will be itching to earn profit off their own buys and will be selling expensive on the bidding market.

The market has a few broken issues; for example, people can just pull their auctions out at the last minute if they don’t like the buy price at no penalty cost to them, and putting an auction up costs no real money, either. It’s only when you sell an item that a “broker’s fee” is applied, balancing out the market by removing money from the game, but then the prices become a tad inflated from overpricing, so people can earn back that 6k Gold they lose from selling a 300k item.

But that’s not the issue–the real problem is how difficult it is to actually get your hands on some of those items because so many people on Gaia are jerks. I’m not saying all, and if you’re reading this and agreeing with me you know exactly what I’m talking about. You’re seconds away from getting an Ancient Katana for 180k Gold, and the seller decides that because their Buy Now price is 250k, they don’t want to settle for that much less, and so they pull their auction out and lose nothing.

All in all, watching the Gaia Market, predicting which items will sell and which ones won’t and collecting your own list of cool stuff is extremely addictive. I really like my little character, even if there’s probably a hundred thousand people who have characters that are very similar. It’s an interesting thing about Gaia–it’s like a game, but it’s not, and yet people play it all the time. There’s games in it. You can make a game of it. It’s just one of those quasi-existential things. Gaia doesn’t even know what it is. I used to call it an art site. I started calling it an anime site. Now, I’m just not sure what it is anymore. It’s a community, filled with all the different things communities do.

Then again, looking on that, doesn’t World of Warcraft fit the definition of a community, too?

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Wow, Bill Gates Must Hate Me

Posted by andres on March 21, 2008
Interesting Stuff, Personal News / No Comments

I learned that if I Google the phrase “Don’t buy a 360″ in quotation marks, the very first link is my blog. Is this the message I’ve been conveying to people? I mean, the article it links to isn’t even telling people not to buy a 360, but rather is a complaint about something Microsoft customer service did.

Wow. I guess I really am severely biased against the 360. I suppose since all I really want for it is Bioshock and Mass Effect. If I wanted more games on it, I might be less inclined to dismiss it.

Such is life.

You learn something bizarre every day.

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The Voice of the Dead

Posted by andres on March 16, 2008
Headline News / No Comments

Nothing about games today.

Instead, I regretfully report the news that popped onto my newsfeeds this morning that, whatever your stance on homosexuality, is just upsetting. Click here for the details.

To summarize, there was a school shooting on Febuary 12 that nobody seemed to hear about. Lawrence King, a 15-year-old high school student, was shot and murdered by his 14-year-old classmate, Brian McInerney. It was confirmed this murder seemed to have no direct connection to disturbed individuals or heavy metal or video games this time; rather, it was confirmed to be a hate crime against Lawrence King who was openly homosexual.

I don’t know what your personal stance is on homosexuality. You can hate it, you can accept it. You can be against it, you can be for it. But there’s nothing that excuses you from murdering someone for it. You can justify it to yourself any way you want–to most of the rest of the world, you’re likely to be seen as heinous, disturbed, criminal and morbid.

A PSA was issued on March 10 by GLSEN on LOGOOnline.com to commemorate his unjust murder.

May he rest in peace.

Report put forth by GayGamer.

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People Love EVE

Posted by andres on March 16, 2008
Game Criticism, Interesting Stuff, Personal News / No Comments

I’ve noticed recently that every few days I’ll suddenly get an influx of 40 people reading my EVE Online review and posts. What’s with that? Should I keep writing about EVE? Do people enjoy reading my blogging about it? I’m considering just posting every week or so about my experience on EVE, sharing what I know and what I do. It’s become the one MMO I’m playing regularly now, anyway.

Opinions?

To follow up on that, let’s actually talk a bit about EVE. My friends and I have started up a corporation and begun specializing in different fields of industry (one of us working ammo production, a few of us mining, one of us researching heavy weaponry and one of us trying to max out different builds of frigates). Having a corporation is interesting, because you really don’t have to do anything. It’s kind of like having a World of Warcraft guild in the fact that you make one and then you never really have to do anything with it. Only it’s not.

See, in World of Warcraft your incentive is to become the coolest guild on your server (if that is indeed your goal). In EVE, however, your goal is to be a successful corporation. In WoW, you PvP and get epic drops for your guildies. In EVE, you make money. You run a business. You provide a service. To real players.

That’s just amazing to me. To think that players can actually contract you to protect them while they mine–that’s an astounding gameplay mechanic. EVE Online has been called more of a Capitalist simulator than a game–and I don’t mind. Nobody says capitalism can’t be fun. Running a business can be great fun. People do it for fun all the time.

Anyway, more about EVE later. For now, I’m just going to enjoy spring break. I really need this vacation. And soon I’m going to have to start looking for internships and jobs for the summer, and we know that won’t be fun.

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Yet Another Reason Why I Don’t Buy a 360

Posted by andres on March 10, 2008
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This is just depressing.

The main other reason is that all I want is Mass Effect and Bioshock, and only MAYBE POSSIBLY Halo 3–for parties.

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Game Art

Posted by andres on March 07, 2008
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Tomorrow, a professional Environmental Artist will be giving a presentation about game art and what the industry expects of you, what your job requirements and demands are, etc.

I will not be there.

This is not a good thing for me, because recently I decided that I just wasn’t very good at the Game Design process (I don’t come up with good ideas–I’m more like an editor, striking down bad ideas and correcting problems) and I really love painting and drawing. So bam, I decided to change my course of study around a little bit. The issue with that is that I have only one year to gather up a portfolio and be really, really good. This is challenging.

Still, the amount of time I spend drawing at some point has to amount to something, so I’m just going to keep pushing the envelope, learning techniques, etc etc etc. So I’ll be posting a lot of what I learn on here, as well as the usual droll about how Jack Thompson is a lunatic and I love the Elder Scrolls IV: Oblivion.

Also, I will be opening a new section in my blog soon–”Portfolio”, where I’ll put up recent digital and real media artwork I’ve done, so people can see how much time I waste.

So yeah, I’ll be missing the Environmental Artist because I’ll be elsewhere, doing stupid things like writing a paper for finals and painting a character sheet. That’ll be fun.

I’ll have a 3D model of myself, too, soon… which will be weird, and I might not upload.

Hope you everyone is good because I’m exhausted–work is killer, life is drama and sleep is the only heaven.

Spring break only a week away.

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Finals Blues and EVE Online

Posted by andres on March 03, 2008
Game Criticism, Personal News / No Comments

Unsurprisingly, finals have caught up with me at a rather lousy time, and I’m trying to keep my head clear and myself afloat while I work to complete them. Hence, I haven’t been posting at all, and I have had barely any contact with the gaming world for a while. I’ve mostly been immersed in drawing and painting and hours of work. So, inevitably, I turn to drugs. In specific: EVE Online.

I wrote a review on EVE Online a while ago (back when I actually had game of the week reviews) and it pretty much holds true to what I experience as I slip back into the world of interstellar piracy. However, some of my friends have recently taken up the game as well, and it adds a fantastic new dynamic of starting up fleets and corporations with friends and actually getting the chance to preplan our entire endeavor. I have the advantage of having played already and having a lot of my character set up already, so as my friends begin to start up I can buy them initial equipment and advise them on fitting for their crafts, which gives them a distinct upper edge in combat during starting missions. We have, however, also come across the problem that newbies at the game don’t quite know how to handle their equipment, and therefore can’t face heavier combat and be expected to perform to the level of their gear.

What I hadn’t thought of before is that EVE has a very established learning curve to it–you actually need to scrape your way up from the underdregs in order to become “combat effective” as I’ve been calling it. Giving my friends higher tier gear and helping them pick out the better equipment may actually not be helping them at all, and instead confusing them and making it more likely for them to be shot down and lose their expensive arsenal.

I’ve decided on a somewhat different approach since we started playing. I’ll still help them with their gear, but I’ve told them to go back and do as many starting missions as they can. I’ve given them a few tips for key equipment that will ensure their survival, and have suggested that in the direst of circumstances they learn the appropriate time to run away. In the meantime, I’ve begun the undertaking for a mining barge to make money for our corporation. Once they start more advanced missions, we can worry about more advanced equipment. For now, the gear that they have will facilitate their climb, and they’ll begin to learn the game process on their own.

I’m so tired. I’m glad I have EVE as a stress reliever.

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