OrtizGames

Why I Love Demos

by andres on Jan.17, 2008, under Interesting Stuff

I’ve realized that from a design perspective, demos are some of the most powerful tools available to experiment with your game mechanics in a real, out-of-studio setting. Previously, I always saw demos as an advertising tactic, and I never really appreciated the idea of getting only a fraction of a game–it made me feel like I was being sucked into eventually buying the full version. But now I see demos as such an exciting phenomenon.

Weekly I’ll check my news to see what’s been uploaded to the PSN Store. I’ll download most any little demo that comes out–Sam and Max, World in Conflict; you name it, I want to try the beta. I love to be able to see how the mechanics of a game work, and what the premise and definition behind it are before the studio actually gets around to releasing it.

The trouble is, most companies do still see it as an advertising tactic in order to get people excited and buy the product. The only time you hear the word “testing” related to demos is when it’s been grafted to the words “beta” or “alpha”. Which is fine, I suppose–but why don’t we see much beta and alpha on consoles, now that we have such intricate systems as 24Connect, XBLive and PSN? We’re seeing some examples–Playstation Home has had a private beta for a while, though we’ve still been waiting on the public one. I’m sure there’s other games that are being considered for alpha and beta release. But I want to see more of it–demos shouldn’t just be a “sneak preview” factor, but an experiment to see how the gaming community reacts to the dynamics being presented to them. Look at the Burnout Paradise example, and the different things EA tried (including amping the online multiplayer–for a demo of a game, of all things).

There should be more attempts to exploit the tool provided by releasing demos–or beta tests, if you want–and seeing the public’s response to the premise and mechanics.

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4 Comments for this entry

  • danwilkins
    danwilkins

    Agreed, more exploration into the use of game demos can only have a positive affect for companies, designers, and general players alike.

    Interestingly enough, this week I’ve fallen in love again with side scrolling shooters, something I haven’t played in YEARS, all because of game demos.

    Needless to say, some money left my pocket.

  • aortiz
    aortiz

    @danwilkins: I don’t think there’s money in my pocket to spare–that’s why things like the new Turok demo and the Timeshift demo (with online multiplayer–I mean, you might as well give me the game). I get to experience different approaches to the FPS genre without having to worry about cash expenditure.

    Still, it’s true that few things beat a good round of Contra. Except perhaps something that makes you not DIE.

  • Kyle
    Kyle

    Did you just say Sam & Max demos on the PlayStation Network?

  • aortiz
    aortiz

    Dear God, no. I was talking about demos in general. I have demos for the Sam and Max games on PC.

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